Player Matchup

He Bo
He Bo
 
He Bo
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
 
Vamana
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BuzzcutSawdust
Chaac
Level 23
God Stats
11W - 3L
1,500 SR
Queue Stats
102W - 67L
1,460 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,487 Elo+

VS

Team Averages
Level 39
1,471 SR
1,446 Elo+
Kukulkan
Kukulkan
DarrenDmac
Kukulkan
Level 5
God Stats
2W - 2L
1,637 SR
Queue Stats
2W - 2L
1,571 Elo+
Party 1
Cupid
Cupid
PIZDECsyka
Cupid
Level 85
God Stats
2W - 4L
1,392 SR
Queue Stats
253W - 275L
1,456 Elo+
Solo
Sun Wukong
Sun Wukong
WitchDakka
Sun Wukong
Level 26
God Stats
1W - 2L
1,385 SR
Queue Stats
2W - 6L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
7 / 1 / 5
7,765
777
7,621
6,797
2,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
 
Vamana
11
4 / 1 / 5
7,369
737
3,944
10,575
7,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 9
6,758
676
4,566
6,814
4,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarrenDmac
Kukulkan
9
0 / 6 / 2
5,849
585
4,667
6,335
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
10
2 / 2 / 1
6,213
621
5,392
5,302
1,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
WitchDakka
Sun Wukong
9
1 / 4 / 1
6,010
601
4,731
7,844
3,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
3
3
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
5
9.5
W
Vamana
 
Vamana
4
1
5
6.5
W
1
1
9
5.5
L
Kukulkan
DarrenDmac
Kukulkan
0
6
2
0.17
L
Cupid
2
2
1
1.25
L
Sun Wukong
WitchDakka
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,131
Damage
14,790
24,186
Taken
19,481
14,249
Mitigated
7,419
12,383
Healing
1,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,621
310
0
3,722
6,797
2,327
0
1,418
5,379
31,565
0
W
Vamana
 
Vamana
3,944
1,037
0
5,461
10,575
7,190
0
1,652
8,923
0
17,166
W
4,566
549
0
3,200
6,814
4,732
0
1,956
4,858
0
12,968
L
Kukulkan
DarrenDmac
Kukulkan
4,667
363
307
56
6,335
2,274
0
3,399
2,560
13,193
0
L
Cupid
5,392
2,126
0
81
5,302
1,954
0
2,439
2,681
0
18,229
L
Sun Wukong
WitchDakka
Sun Wukong
4,731
463
0
848
7,844
3,191
0
2,023
5,184
0
13,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,892
Gold Earned
18,072
101
Minions Killed
85
7
Camps Cleared
2
612,000
Distance Traveled
484,462
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,765
777
51
5
5
186,220
0
W
Vamana
7,369
737
37
4
1
218,346
5
W
Chaac
6,758
676
13
1
1
207,434
0
L
Kukulkan
5,849
585
31
3
0
147,053
0
L
Cupid
6,213
621
40
4
2
163,918
4
L
Sun Wukong
6,010
601
14
1
0
173,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role