Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Butterfingers10
Bakasura
Level 11
God Stats
1W - 1L
1,203 SR
Queue Stats
7W - 6L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
Darksword77
Gilgamesh
Level 99
God Stats
9W - 7L
1,561 SR
Queue Stats
12W - 12L
1,432 Elo+
Party 1
Agni
Agni
NUM06
Agni
Level 5
God Stats
2W - 1L
1,440 SR
Queue Stats
2W - 1L
1,477 Elo+
Party 1
Ganesha
Ganesha
tutt22
Ganesha
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,263 Elo+
Party 2
Team Averages
Level 32
1,441 SR
1,414 Elo+

VS

Team Averages
Level 15
1,461 SR
1,353 Elo+
Pele
Pele
Hellkron
Pele
Level 26
God Stats
8W - 10L
1,500 SR
Queue Stats
26W - 33L
1,366 Elo+
Solo
Chaac
Chaac
Resorac
Chaac
Level 29
God Stats
2W - 6L
1,251 SR
Queue Stats
40W - 58L
1,344 Elo+
Solo
Ra
Ra
Sanhok228
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
akira366
Artemis
Level 14
God Stats
2W - 2L
1,553 SR
Queue Stats
5W - 5L
1,486 Elo+
Solo
Ymir
Ymir
bigrussian404
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
7 / 3 / 3
6,583
549
6,495
4,905
1,252
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
12
4 / 0 / 0
6,971
581
1,961
8,214
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Darksword77
Gilgamesh
13
4 / 0 / 0
7,271
606
2,846
5,479
4,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
NUM06
Agni
13
0 / 1 / 3
7,249
604
1,996
4,145
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
tutt22
Ganesha
10
1 / 2 / 9
5,972
498
2,965
7,490
4,977
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 3 / 0
5,454
455
1,533
6,487
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Resorac
Chaac
10
0 / 3 / 0
5,647
471
2,421
5,002
2,353
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 1 / 0
3,703
309
0
546
69
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
akira366
Artemis
8
2 / 4 / 2
5,350
446
6,269
6,030
1,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
2 / 6 / 2
5,534
461
3,668
8,954
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
4
6
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
3
3
2.83
W
Bakasura
4
0
0
4
W
Gilgamesh
Darksword77
Gilgamesh
4
0
0
4
L
Pele
0
3
0
0
W
Agni
NUM06
Agni
0
1
3
1.5
L
Chaac
Resorac
Chaac
0
3
0
0
L
0
1
0
0
L
Artemis
akira366
Artemis
2
4
2
0.75
L
2
6
2
0.5
W
Ganesha
tutt22
Ganesha
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,263
Damage
13,891
30,233
Taken
27,019
14,634
Mitigated
13,113
10,849
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,495
4,392
0
250
4,905
1,252
585
1,149
3,756
0
21,608
W
Bakasura
1,961
1,796
0
6,143
8,214
2,765
0
201
7,974
0
33,214
W
Gilgamesh
Darksword77
Gilgamesh
2,846
946
0
1,798
5,479
4,279
514
0
5,310
5,648
27,988
L
Pele
1,533
169
0
2,295
6,487
1,927
52
1,728
4,690
0
26,646
W
Agni
NUM06
Agni
1,996
73
0
1,074
4,145
1,361
2,073
0
4,145
47,962
0
L
Chaac
Resorac
Chaac
2,421
736
0
1,500
5,002
2,353
0
656
4,346
0
27,041
L
0
0
0
16
546
69
0
0
546
1,142
0
L
Artemis
akira366
Artemis
6,269
2,564
0
721
6,030
1,621
797
1,308
4,722
0
22,715
L
3,668
1,618
0
867
8,954
7,143
28
1,657
7,297
11,733
0
W
Ganesha
tutt22
Ganesha
2,965
775
278
1,306
7,490
4,977
345
2,472
5,018
17,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,046
Gold Earned
25,688
334
Minions Killed
181
0
Camps Cleared
0
1,020,387
Distance Traveled
879,830
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,583
549
55
5
0
179,206
0
W
Bakasura
6,971
581
95
8
0
222,108
0
W
Gilgamesh
7,271
606
74
6
0
208,319
3
L
Pele
5,454
455
55
5
0
231,547
0
W
Agni
7,249
604
101
8
0
210,967
3
L
Chaac
5,647
471
63
5
0
215,462
0
L
Ra
3,703
309
1
0
0
26,310
0
L
Artemis
5,350
446
42
4
0
196,202
0
L
Ymir
5,534
461
20
2
0
210,309
0
W
Ganesha
5,972
498
9
1
0
199,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role