Player Matchup

Ah Puch
Ah Puch
Gold III
SevenRings0
Ah Puch
Gold III
Level 40
God Stats
7W - 3L
1,821 SR
Queue Stats
9W - 4L
1,715 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 40
1,821 SR
1,715 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 69
1,386 SR
1,699 MMR
Xbalanque
Xbalanque
Gold III
ShadowkingMEX
Xbalanque
Gold III
Level 69
God Stats
0W - 2L
1,386 SR
Queue Stats
41W - 31L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SevenRings0
Ah Puch
15
2 / 2 / 0
8,931
893
8,157
11,568
9,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BakasuraArachneAh Muzen CabPoseidonIzanami

VS

Bans
HadesSkadiAnubisChronosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ShadowkingMEX
Xbalanque
14
2 / 2 / 0
7,982
798
9,248
12,686
8,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
SevenRings0
Ah Puch
2
2
0
1
L
Xbalanque
ShadowkingMEX
Xbalanque
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,157
Damage
9,248
11,568
Taken
12,686
9,565
Mitigated
8,385
6,836
Healing
5,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
SevenRings0
Ah Puch
8,157
1,072
0
6,836
11,568
9,565
576
457
11,111
51,469
0
L
Xbalanque
ShadowkingMEX
Xbalanque
9,248
3,712
0
5,330
12,686
8,385
0
8,524
4,162
0
44,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,931
Gold Earned
7,982
106
Minions Killed
100
5
Camps Cleared
4
200,732
Distance Traveled
191,152
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,931
893
106
11
5
200,732
2
L
Xbalanque
7,982
798
100
10
4
191,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role