Player Matchup

Ra
Ra
BigAddioz20x
Ra
Level 146
God Stats
2W - 0L
1,631 SR
Queue Stats
17W - 7L
1,648 Elo+
Solo
Da Ji
Da Ji
ImDiavolo
Da Ji
Level 126
God Stats
20W - 22L
1,826 SR
Queue Stats
255W - 244L
1,490 Elo+
Party 2
Chiron
Chiron
RenegadeAngel88
Chiron
Level 54
God Stats
2W - 0L
1,757 SR
Queue Stats
15W - 19L
1,531 Elo+
Party 2
Nike
Nike
altico89
Nike
Level 126
God Stats
24W - 24L
1,485 SR
Queue Stats
295W - 300L
1,480 Elo+
Solo
Ymir
Ymir
kosioro97
Ymir
Level 78
God Stats
38W - 33L
1,488 SR
Queue Stats
204W - 181L
1,503 Elo+
Party 2
Team Averages
Level 106
1,638 SR
1,530 Elo+

VS

Team Averages
Level 84
1,512 SR
1,469 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Kaiton
Thanatos
Level 101
God Stats
1W - 4L
1,877 SR
Queue Stats
71W - 100L
1,441 Elo+
Party 1
Anhur
Anhur
StaceyDawn30
Anhur
Level 28
God Stats
3W - 8L
1,157 SR
Queue Stats
96W - 128L
1,422 Elo+
Party 1
Sol
Sol
bxbycxnt
Sol
Level 85
God Stats
18W - 12L
1,384 SR
Queue Stats
248W - 262L
1,446 Elo+
Party 1
Ymir
Ymir
theLuks3
Ymir
Level 99
God Stats
6W - 8L
1,639 SR
Queue Stats
78W - 76L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
9,960
623
4,841
6,322
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
ImDiavolo
Da Ji
17
13 / 2 / 6
10,293
643
18,291
12,958
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 5 / 5
7,273
455
4,245
10,730
3,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nike
15
4 / 4 / 7
9,377
586
6,812
12,850
9,786
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
12
1 / 1 / 2
7,770
486
3,841
7,231
6,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 7 / 2
8,929
558
8,850
14,950
9,690
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Kaiton
Thanatos
12
4 / 8 / 1
8,191
512
6,091
13,941
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 2
7,370
461
4,392
8,379
2,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 2
8,005
500
2,388
10,164
3,316
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
4 / 3 / 3
7,545
472
8,618
11,884
9,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
24
Kills
13
13
Deaths
25
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
7
2
0.57
W
5
1
3
6.5
W
Da Ji
ImDiavolo
Da Ji
13
2
6
8
L
Thanatos
Kaiton
Thanatos
4
8
1
0.56
W
1
5
5
0.7
L
2
4
2
0.75
W
Nike
4
4
7
1.88
L
0
3
2
0.33
W
Ymir
1
1
2
2
L
Ymir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,030
Damage
30,339
50,091
Taken
59,318
27,590
Mitigated
28,570
18,751
Healing
18,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,850
2,764
0
2,622
14,950
9,690
306
1,187
13,763
0
54,728
W
4,841
384
1,376
3,717
6,322
2,709
330
1,800
4,522
74,898
0
W
Da Ji
ImDiavolo
Da Ji
18,291
6,247
0
5,455
12,958
4,912
426
1,824
11,134
0
71,452
L
Thanatos
Kaiton
Thanatos
6,091
1,824
0
8,829
13,941
4,196
0
1,570
12,283
0
38,576
W
4,245
1,630
388
2,705
10,730
3,210
474
4,821
5,902
0
36,396
L
4,392
2,401
0
1,182
8,379
2,330
0
1,270
7,109
0
40,415
W
Nike
6,812
718
0
3,820
12,850
9,786
162
197
12,653
9,656
39,990
L
2,388
475
0
4,860
10,164
3,316
0
2,711
7,316
54,518
0
W
Ymir
3,841
872
590
700
7,231
6,973
0
1,987
5,244
36,382
0
L
Ymir
8,618
2,605
0
1,225
11,884
9,038
0
3,674
8,177
32,160
2,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,673
Gold Earned
40,040
474
Minions Killed
421
0
Camps Cleared
0
1,539,784
Distance Traveled
1,421,518
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,929
558
115
7
0
286,219
5
W
Ra
9,960
623
150
9
0
331,736
7
W
Da Ji
10,293
643
97
6
0
310,702
7
L
Thanatos
8,191
512
67
4
0
302,658
3
W
Chiron
7,273
455
75
5
0
281,019
1
L
Anhur
7,370
461
87
5
0
270,993
5
W
Nike
9,377
586
102
6
0
341,778
6
L
Sol
8,005
500
105
7
0
309,335
11
W
Ymir
7,770
486
50
3
0
274,549
4
L
Ymir
7,545
472
47
3
0
252,313
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role