Player Matchup

Merlin
Merlin
 
Merlin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
CourtneyLov3
Kali
Level 157
God Stats
78W - 59L
1,543 SR
Queue Stats
460W - 469L
1,467 Elo+
Solo
Izanami
Izanami
Pomelogamer
Izanami
Level 152
God Stats
4W - 4L
1,190 SR
Queue Stats
172W - 178L
1,464 Elo+
Solo
Chaac
Chaac
Salazarh
Chaac
Level 108
God Stats
2W - 4L
1,472 SR
Queue Stats
152W - 141L
1,548 Elo+
Solo
Thoth
Thoth
amoaabigail
Thoth
Level 43
God Stats
0W - 1L
1,745 SR
Queue Stats
8W - 15L
1,288 Elo+
Solo
Team Averages
Level 119
1,490 SR
1,454 Elo+

VS

Team Averages
Level 106
1,525 SR
1,541 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Luuciffer
He Bo
Level 60
God Stats
127W - 109L
1,603 SR
Queue Stats
159W - 130L
1,593 Elo+
Solo
Neith
Neith
Trickap
Neith
Level 86
God Stats
4W - 5L
1,585 SR
Queue Stats
131W - 121L
1,594 Elo+
Solo
Kukulkan
Kukulkan
gordostanesco
Kukulkan
Level 66
God Stats
122W - 127L
1,488 SR
Queue Stats
369W - 345L
1,525 Elo+
Solo
Fenrir
Fenrir
xXNityaXx
Fenrir
Level 160
God Stats
26W - 30L
1,448 SR
Queue Stats
1,215W - 1,251L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 2
6,251
1,042
4,042
2,920
934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 2
5,989
998
4,982
10,376
3,677
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Pomelogamer
Izanami
11
1 / 0 / 1
6,223
1,037
2,064
1,511
513
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Salazarh
Chaac
12
1 / 2 / 1
6,522
1,087
4,786
7,531
5,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
0 / 8 / 1
6,074
1,012
3,748
8,557
2,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

250

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
6 / 0 / 8
7,765
1,294
7,754
5,820
8,414
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Luuciffer
He Bo
14
6 / 0 / 6
7,787
1,298
5,236
2,321
769
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Trickap
Neith
13
1 / 1 / 8
7,025
1,171
5,778
5,251
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Kukulkan
gordostanesco
Kukulkan
12
0 / 0 / 3
6,521
1,087
2,896
2,782
901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xXNityaXx
Fenrir
12
2 / 1 / 8
6,676
1,113
7,189
6,693
3,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
2
Kills
15
15
Deaths
2
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
2
1
W
Cabrakan
 
Cabrakan
6
0
8
10
L
0
5
2
0.2
W
He Bo
Luuciffer
He Bo
6
0
6
9
L
Izanami
Pomelogamer
Izanami
1
0
1
1.5
L
Chaac
Salazarh
Chaac
1
2
1
0.75
W
Neith
Trickap
Neith
1
1
8
5
L
0
8
1
0.06
W
Kukulkan
gordostanesco
Kukulkan
0
0
3
1.5
W
Fenrir
xXNityaXx
Fenrir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,622
Damage
28,853
30,895
Taken
22,867
13,315
Mitigated
15,436
2,065
Healing
1,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,042
291
0
0
2,920
934
0
892
2,028
24,116
0
W
Cabrakan
 
Cabrakan
7,754
598
0
0
5,820
8,414
0
2,240
3,580
13,467
0
L
4,982
2,344
0
273
10,376
3,677
0
4,772
5,604
0
10,639
W
He Bo
Luuciffer
He Bo
5,236
34
0
0
2,321
769
0
810
1,511
11,935
0
L
Izanami
Pomelogamer
Izanami
2,064
929
0
92
1,511
513
0
572
939
0
9,508
L
Chaac
Salazarh
Chaac
4,786
844
0
1,506
7,531
5,518
0
3,654
3,877
0
11,689
W
Neith
Trickap
Neith
5,778
3,026
0
1,227
5,251
2,287
0
2,291
2,960
0
27,794
L
3,748
233
126
68
8,557
2,673
0
5,996
2,561
12,263
0
W
Kukulkan
gordostanesco
Kukulkan
2,896
166
0
0
2,782
901
0
1,040
1,742
19,519
0
W
Fenrir
xXNityaXx
Fenrir
7,189
1,692
0
190
6,693
3,065
0
1,409
5,284
0
11,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
35,774
110
Minions Killed
140
5
Camps Cleared
7
542,150
Distance Traveled
659,054
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,251
1,042
39
7
0
95,674
1
W
Cabrakan
7,765
1,294
17
3
0
125,618
3
L
Kali
5,989
998
9
2
0
132,649
0
W
He Bo
7,787
1,298
14
2
2
142,684
0
L
Izanami
6,223
1,037
25
4
1
75,862
0
L
Chaac
6,522
1,087
15
3
1
132,793
0
W
Neith
7,025
1,171
61
10
4
121,599
0
L
Thoth
6,074
1,012
22
4
3
105,172
0
W
Kukulkan
6,521
1,087
41
7
1
141,049
0
W
Fenrir
6,676
1,113
7
1
0
128,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role