Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
DanSladeDan
Loki
Level 116
God Stats
15W - 19L
1,475 SR
Queue Stats
230W - 272L
1,439 Elo+
Party 2
Thor
Thor
SAMUEL_sam2002
Thor
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 50L
1,311 Elo+
Party 2
Fenrir
Fenrir
jovand_04
Fenrir
Level 45
God Stats
0W - 2L
1,227 SR
Queue Stats
143W - 156L
1,471 Elo+
Party 2
Gilgamesh
Gilgamesh
monkeyhole15
Gilgamesh
Level 65
God Stats
5W - 12L
1,305 SR
Queue Stats
61W - 89L
1,408 Elo+
Party 2
Team Averages
Level 74
1,401 SR
1,426 Elo+

VS

Team Averages
Level 63
1,593 SR
1,464 Elo+
Medusa
Medusa
Blazing_Heroics
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,498 Elo+
Party 1
King Arthur
King Arthur
ClericGuy
King Arthur
Level 87
God Stats
3W - 1L
1,722 SR
Queue Stats
81W - 81L
1,485 Elo+
Party 1
Xing Tian
Xing Tian
RockeetBoy
Xing Tian
Level 18
God Stats
2W - 0L
1,738 SR
Queue Stats
17W - 23L
1,470 Elo+
Party 1
Sol
Sol
SQUIDCAM2405
Sol
Level 74
God Stats
1W - 0L
1,547 SR
Queue Stats
79W - 78L
1,492 Elo+
Party 1
Fenrir
Fenrir
bondjormo
Fenrir
Level 49
God Stats
15W - 16L
1,456 SR
Queue Stats
138W - 163L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 4 / 1
5,562
428
3,226
6,256
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 3 / 0
7,200
554
5,361
8,711
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 1
4,872
375
829
4,103
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
jovand_04
Fenrir
10
1 / 7 / 1
6,464
497
4,896
10,882
4,229
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
monkeyhole15
Gilgamesh
7
0 / 4 / 1
4,927
379
3,618
7,979
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
7,225
556
3,890
5,609
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ClericGuy
King Arthur
13
2 / 1 / 6
7,484
576
5,381
6,761
5,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
RockeetBoy
Xing Tian
9
1 / 0 / 7
6,293
484
1,425
5,963
5,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 4
6,851
527
6,753
7,471
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
bondjormo
Fenrir
13
12 / 1 / 2
8,521
655
8,877
7,092
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
20
21
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
4
1
0.38
W
2
3
7
1.83
W
King Arthur
ClericGuy
King Arthur
2
1
6
5
L
3
3
0
1
W
Xing Tian
RockeetBoy
Xing Tian
1
0
7
4.5
L
0
3
1
0.17
W
3
0
4
5
W
Fenrir
bondjormo
Fenrir
12
1
2
13
L
Fenrir
jovand_04
Fenrir
1
7
1
0.21
L
Gilgamesh
monkeyhole15
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,930
Damage
26,326
37,931
Taken
32,896
15,691
Mitigated
18,707
5,881
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,226
874
0
581
6,256
2,407
0
321
5,935
0
17,716
W
3,890
1,743
0
1,276
5,609
1,721
929
0
5,609
0
35,542
W
King Arthur
ClericGuy
King Arthur
5,381
619
0
330
6,761
5,880
103
0
6,761
7,616
34,466
L
5,361
1,472
0
3,114
8,711
2,442
0
631
8,080
0
39,807
W
Xing Tian
RockeetBoy
Xing Tian
1,425
262
1,139
823
5,963
5,284
92
0
5,963
9,468
0
L
829
89
0
0
4,103
1,283
96
2,188
1,915
0
13,734
W
6,753
2,452
0
3,971
7,471
2,355
862
0
7,471
45,055
0
W
Fenrir
bondjormo
Fenrir
8,877
507
0
1,782
7,092
3,467
0
0
7,092
0
43,339
L
Fenrir
jovand_04
Fenrir
4,896
1,138
0
1,890
10,882
4,229
0
1,121
9,761
0
31,770
L
Gilgamesh
monkeyhole15
Gilgamesh
3,618
594
0
296
7,979
5,330
80
4,996
2,983
0
13,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
36,374
231
Minions Killed
339
0
Camps Cleared
0
1,170,288
Distance Traveled
1,243,549
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,562
428
28
2
0
271,669
0
W
Medusa
7,225
556
71
5
0
228,939
5
W
King Arthur
7,484
576
86
7
0
263,564
3
L
Loki
7,200
554
81
6
0
237,670
2
W
Xing Tian
6,293
484
14
1
0
242,799
0
L
Thor
4,872
375
28
2
0
189,282
2
W
Sol
6,851
527
84
6
0
247,036
1
W
Fenrir
8,521
655
84
6
0
261,211
4
L
Fenrir
6,464
497
77
6
0
224,566
3
L
Gilgamesh
4,927
379
17
1
0
247,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role