Player Matchup

Hera
Hera
Floripancio
Hera
Level 56
God Stats
14W - 13L
1,477 SR
Queue Stats
164W - 186L
1,460 Elo+
Party 1
Ganesha
Ganesha
IWantToDerank
Ganesha
Level 86
God Stats
16W - 12L
1,600 SR
Queue Stats
86W - 89L
1,537 Elo+
Party 1
Ullr
Ullr
Nortmander
Ullr
Level 78
God Stats
1W - 1L
1,227 SR
Queue Stats
80W - 66L
1,548 Elo+
Party 1
Team Averages
Level 73
1,435 SR
1,515 Elo+

VS

Team Averages
Level 56
1,432 SR
1,533 Elo+
Nu Wa
Nu Wa
Pink Diamondbr
Nu Wa
Level 156
God Stats
2W - 2L
1,588 SR
Queue Stats
459W - 394L
1,579 Elo+
Solo
Zeus
Zeus
Zeustagiário
Zeus
Level 5
God Stats
1W - 3L
1,208 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
nascimento_marce
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
8,834
736
7,200
7,924
3,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
12
0 / 2 / 10
8,554
713
6,000
10,845
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 1 / 4
9,431
786
4,578
9,095
3,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,624
635
6,357
7,692
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 4 / 1
7,930
661
10,155
9,389
2,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 1
6,249
521
1,063
3,509
2,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
4
4
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Ganesha
0
2
10
2.5
W
7
1
4
9
L
1
5
2
0.4
L
3
4
1
0.88
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,778
Damage
17,575
27,864
Taken
20,590
16,989
Mitigated
7,279
6,513
Healing
3,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,200
1,332
184
1,786
7,924
3,291
532
5,749
2,175
36,580
0
W
Ganesha
6,000
506
0
2,601
10,845
10,581
324
5,781
5,064
16,225
0
W
4,578
1,527
0
1,942
9,095
3,117
1,554
6,298
2,797
0
37,639
L
6,357
2,397
18
1,515
7,692
2,578
461
5,426
2,266
25,600
0
L
10,155
1,136
27
1,038
9,389
2,601
30
5,866
3,523
33,221
0
L
1,063
392
258
602
3,509
2,100
0
2,248
1,261
0
2,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
21,803
144
Minions Killed
102
7
Camps Cleared
3
653,236
Distance Traveled
473,862
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,834
736
77
6
2
220,058
2
W
Ganesha
8,554
713
1
0
0
226,963
5
W
Ullr
9,431
786
66
6
5
206,215
4
L
Nu Wa
7,624
635
43
4
3
188,091
4
L
Zeus
7,930
661
57
5
0
193,988
4
L
Guan Yu
6,249
521
2
0
0
91,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role