Player Matchup

Bastet
Bastet
Masters
Burglаr
Bastet
Masters
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 53L
2,667 MMR
Party 1
Artemis
Artemis
Diamond I
Dope__Forreal
Artemis
Diamond I
Level 89
God Stats
47W - 43L
1,639 SR
Queue Stats
517W - 478L
2,606 MMR
Solo
Khepri
Khepri
Diamond III
Its John J
Khepri
Diamond III
Level 86
God Stats
1W - 1L
1,816 SR
Queue Stats
75W - 42L
2,487 MMR
Party 1
Merlin
Merlin
Masters
MissedMyBusAgain
Merlin
Masters
Level 108
God Stats
13W - 10L
1,686 SR
Queue Stats
600W - 575L
2,668 MMR
Solo
Kali
Kali
Masters
PlAlex5
Kali
Masters
Level 148
God Stats
24W - 20L
1,679 SR
Queue Stats
688W - 601L
3,323 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 105
1,664 SR
2,750 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,594 SR
2,756 MMR
Heimdallr
Heimdallr
Masters
Khotas
Heimdallr
Masters
Level 147
God Stats
12W - 8L
1,873 SR
Queue Stats
96W - 79L
2,894 MMR
Solo
Da Ji
Da Ji
Masters
PaperTulip39728
Da Ji
Masters
Level 148
God Stats
3W - 5L
1,232 SR
Queue Stats
365W - 327L
2,711 MMR
Solo
Achilles
Achilles
Masters
Ziphyll
Achilles
Masters
Level 144
God Stats
2W - 3L
1,491 SR
Queue Stats
474W - 463L
2,505 MMR
Solo
Scylla
Scylla
Masters
he who naps
Scylla
Masters
Level 160
God Stats
24W - 9L
1,812 SR
Queue Stats
199W - 143L
2,912 MMR
Solo
Xing Tian
Xing Tian
Masters
insurtz
Xing Tian
Masters
Level 155
God Stats
4W - 4L
1,562 SR
Queue Stats
154W - 141L
2,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Burglаr
Bastet
10
2 / 3 / 1
5,985
599
3,490
7,656
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
9
1 / 3 / 1
5,379
538
3,087
6,005
1,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Its John J
Khepri
9
1 / 0 / 2
5,553
555
1,242
3,152
1,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 3 / 1
5,528
553
2,322
4,337
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
PlAlex5
Kali
9
0 / 4 / 0
5,401
540
1,954
8,152
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
OdinGebArtioLokiMorgan Le Fay

VS

Bans
TiamatCthulhuCerberusSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Khotas
Heimdallr
11
2 / 1 / 4
5,898
590
3,991
5,366
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 2 / 4
6,066
607
4,060
4,983
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Ziphyll
Achilles
11
3 / 0 / 0
6,034
603
4,264
5,112
4,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
11
3 / 1 / 2
6,266
627
3,573
3,418
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
insurtz
Xing Tian
9
2 / 1 / 2
5,624
562
2,915
7,059
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
13
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
Burglаr
Bastet
2
3
1
0.83
L
Artemis
1
3
1
0.5
L
Khepri
Its John J
Khepri
1
0
2
2
W
Heimdallr
Khotas
Heimdallr
2
1
4
4
L
1
3
1
0.5
W
3
2
4
2.5
L
Kali
PlAlex5
Kali
0
4
0
0
W
Achilles
Ziphyll
Achilles
3
0
0
3
W
Scylla
3
1
2
4
W
Xing Tian
insurtz
Xing Tian
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,095
Damage
18,803
29,302
Taken
25,938
9,514
Mitigated
14,320
8,484
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Burglаr
Bastet
3,490
1,143
0
2,383
7,656
2,273
0
2,098
5,466
0
31,314
L
Artemis
3,087
2,020
0
1,360
6,005
1,408
0
898
5,107
0
27,918
L
Khepri
Its John J
Khepri
1,242
284
0
1,350
3,152
1,281
0
353
2,799
15,258
0
W
Heimdallr
Khotas
Heimdallr
3,991
1,530
0
1,578
5,366
2,127
0
652
4,714
0
37,334
L
2,322
172
0
485
4,337
1,383
0
2,885
1,262
28,434
0
W
4,060
1,103
0
1,275
4,983
2,094
0
250
4,697
0
33,317
L
Kali
PlAlex5
Kali
1,954
862
0
2,906
8,152
3,169
0
582
7,570
0
31,214
W
Achilles
Ziphyll
Achilles
4,264
653
0
1,604
5,112
4,174
0
0
5,112
5,787
27,023
W
Scylla
3,573
537
0
500
3,418
930
0
994
2,298
37,749
0
W
Xing Tian
insurtz
Xing Tian
2,915
553
0
1,649
7,059
4,995
0
1,384
5,553
13,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,846
Gold Earned
29,888
308
Minions Killed
328
0
Camps Cleared
0
997,153
Distance Traveled
971,046
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,985
599
79
8
0
251,897
1
L
Artemis
5,379
538
67
7
0
197,632
1
L
Khepri
5,553
555
37
4
0
171,235
0
W
Heimdallr
5,898
590
79
8
0
179,740
3
L
Merlin
5,528
553
62
6
0
171,902
2
W
Da Ji
6,066
607
62
6
0
210,529
5
L
Kali
5,401
540
63
6
0
204,487
2
W
Achilles
6,034
603
74
7
0
200,546
3
W
Scylla
6,266
627
90
9
0
187,316
4
W
Xing Tian
5,624
562
23
2
0
192,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role