Player Matchup

Ra
Ra
ChilliNinja3079
Ra
Level 8
God Stats
4W - 1L
1,835 SR
Queue Stats
34W - 32L
1,516 Elo+
Solo
Achilles
Achilles
GigaChadGodUser
Achilles
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,586 Elo+
Solo
Nemesis
Nemesis
VxnomSlays
Nemesis
Level 27
God Stats
6W - 4L
1,565 SR
Queue Stats
28W - 20L
1,606 Elo+
Solo
Chronos
Chronos
ZECKARIUS2
Chronos
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,538 Elo+
Solo
Chaac
Chaac
Zaki-zsom
Chaac
Level 29
God Stats
7W - 5L
1,714 SR
Queue Stats
138W - 154L
1,554 Elo+
Solo
Team Averages
Level 17
1,623 SR
1,560 Elo+

VS

Team Averages
Level 20
1,589 SR
1,579 Elo+
Yemoja
Yemoja
Mightyllamaxd
Yemoja
Level 27
God Stats
1W - 1L
1,681 SR
Queue Stats
98W - 71L
1,550 Elo+
Solo
Bellona
Bellona
Zeta-dealer
Bellona
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 160L
1,592 Elo+
Solo
Merlin
Merlin
erenluck7
Merlin
Level 30
God Stats
2W - 4L
1,722 SR
Queue Stats
309W - 336L
1,585 Elo+
Solo
Charybdis
Charybdis
patubat
Charybdis
Level 29
God Stats
14W - 12L
1,542 SR
Queue Stats
158W - 172L
1,499 Elo+
Solo
Arachne
Arachne
v Watxr v
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,158
616
2,670
3,657
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
10
3 / 2 / 2
5,987
599
4,619
8,022
4,782
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Nemesis
VxnomSlays
Nemesis
11
6 / 0 / 3
6,554
655
3,868
4,704
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
ZECKARIUS2
Chronos
9
1 / 0 / 0
5,338
534
2,846
5,544
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Zaki-zsom
Chaac
8
0 / 1 / 3
4,777
478
3,680
6,495
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,506
451
2,418
3,042
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Zeta-dealer
Bellona
8
1 / 3 / 1
5,041
504
5,834
6,497
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
erenluck7
Merlin
9
0 / 2 / 0
4,965
497
1,239
3,704
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
patubat
Charybdis
6
0 / 2 / 0
4,075
408
1,807
5,368
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
v Watxr v
Arachne
8
2 / 5 / 0
5,002
500
1,833
6,457
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Achilles
3
2
2
2
L
0
0
1
0.5
W
Nemesis
VxnomSlays
Nemesis
6
0
3
7.5
W
Chronos
ZECKARIUS2
Chronos
1
0
0
1
W
Chaac
Zaki-zsom
Chaac
0
1
3
1.5
L
Bellona
Zeta-dealer
Bellona
1
3
1
0.5
L
Merlin
erenluck7
Merlin
0
2
0
0
L
Charybdis
patubat
Charybdis
0
2
0
0
L
Arachne
v Watxr v
Arachne
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,683
Damage
13,131
28,422
Taken
25,068
12,241
Mitigated
8,557
14,288
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,670
154
314
1,694
3,657
1,184
0
823
2,642
37,739
0
W
Achilles
4,619
927
0
3,302
8,022
4,782
230
0
8,022
0
26,559
L
2,418
972
25
530
3,042
1,167
0
1,661
1,319
11,800
0
W
Nemesis
VxnomSlays
Nemesis
3,868
997
0
1,866
4,704
1,896
0
255
4,371
0
33,159
W
Chronos
ZECKARIUS2
Chronos
2,846
662
0
2,818
5,544
1,447
476
1,070
4,474
27,669
0
W
Chaac
Zaki-zsom
Chaac
3,680
455
349
3,945
6,495
2,932
0
1,428
5,049
0
26,817
L
Bellona
Zeta-dealer
Bellona
5,834
1,990
0
874
6,497
3,579
0
0
6,497
0
20,530
L
Merlin
erenluck7
Merlin
1,239
82
0
375
3,704
1,024
0
1,103
2,543
29,376
0
L
Charybdis
patubat
Charybdis
1,807
1,111
0
1,249
5,368
870
0
1,721
3,647
0
12,631
L
Arachne
v Watxr v
Arachne
1,833
1,160
0
1,449
6,457
1,917
0
869
5,546
0
18,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,814
Gold Earned
23,589
312
Minions Killed
204
0
Camps Cleared
0
957,521
Distance Traveled
885,243
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,158
616
86
9
0
192,625
2
W
Achilles
5,987
599
61
6
0
177,429
2
L
Yemoja
4,506
451
21
2
0
174,753
3
W
Nemesis
6,554
655
70
7
0
221,455
2
W
Chronos
5,338
534
57
6
0
177,491
0
W
Chaac
4,777
478
38
4
0
188,521
4
L
Bellona
5,041
504
47
5
0
183,739
2
L
Merlin
4,965
497
63
6
0
174,053
6
L
Charybdis
4,075
408
29
3
0
170,321
3
L
Arachne
5,002
500
44
4
0
182,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role