Player Matchup

Artio
Artio
CoopYeets
Artio
Level 139
God Stats
2W - 0L
1,254 SR
Queue Stats
12W - 16L
1,355 Elo+
Party 1
Nu Wa
Nu Wa
Emanouel17
Nu Wa
Level 140
God Stats
78W - 48L
1,590 SR
Queue Stats
144W - 130L
1,442 Elo+
Party 1
Cernunnos
Cernunnos
SmokeyZoot
Cernunnos
Level 128
God Stats
6W - 3L
1,495 SR
Queue Stats
229W - 229L
1,525 Elo+
Party 1
Cliodhna
Cliodhna
The_R_Joker
Cliodhna
Level 108
God Stats
15W - 8L
1,497 SR
Queue Stats
256W - 247L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
Vegta2478
Baron Samedi
Level 97
God Stats
8W - 3L
1,600 SR
Queue Stats
244W - 259L
1,430 Elo+
Solo
Team Averages
Level 122
1,487 SR
1,452 Elo+

VS

Team Averages
Level 42
1,451 SR
1,444 Elo+
Danzaburou
Danzaburou
AbuSaud97
Danzaburou
Level 28
God Stats
20W - 21L
1,499 SR
Queue Stats
86W - 117L
1,365 Elo+
Party 3
Loki
Loki
Dillon_pic
Loki
Level 62
God Stats
1W - 6L
1,277 SR
Queue Stats
182W - 217L
1,481 Elo+
Party 2
Zeus
Zeus
QQ_Mohammed_QQ
Zeus
Level 68
God Stats
96W - 91L
1,476 SR
Queue Stats
308W - 362L
1,442 Elo+
Party 3
Pele
Pele
YouTubeChemoney_
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,508 Elo+
Party 2
Sol
Sol
i-KzH
Sol
Level 41
God Stats
29W - 35L
1,504 SR
Queue Stats
220W - 276L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CoopYeets
Artio
12
4 / 0 / 3
7,807
601
2,504
9,543
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
14
2 / 1 / 7
7,897
607
8,954
3,547
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
SmokeyZoot
Cernunnos
11
1 / 1 / 8
6,591
507
6,129
8,368
2,335
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
The_R_Joker
Cliodhna
14
10 / 0 / 5
8,777
675
7,905
7,718
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Vegta2478
Baron Samedi
15
11 / 0 / 7
9,005
693
8,589
8,443
3,835
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbuSaud97
Danzaburou
9
1 / 6 / 0
5,377
414
3,411
8,980
2,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 0
5,974
460
2,529
10,471
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,430
418
5,192
7,910
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 2 / 0
5,936
457
2,039
6,244
2,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
i-KzH
Sol
9
0 / 9 / 0
5,500
423
5,203
11,785
3,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
28
Kills
2
2
Deaths
28
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AbuSaud97
Danzaburou
1
6
0
0.17
W
Artio
CoopYeets
Artio
4
0
3
5.5
L
0
6
0
0
W
Nu Wa
2
1
7
5.5
L
0
5
1
0.1
W
Cernunnos
SmokeyZoot
Cernunnos
1
1
8
5
W
Cliodhna
The_R_Joker
Cliodhna
10
0
5
12.5
W
Baron Samedi
Vegta2478
Baron Samedi
11
0
7
14.5
L
1
2
0
0.5
L
Sol
i-KzH
Sol
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,081
Damage
18,374
37,619
Taken
45,390
15,899
Mitigated
12,552
21,856
Healing
12,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AbuSaud97
Danzaburou
3,411
1,074
0
2,091
8,980
2,061
440
3,405
5,575
0
21,177
W
Artio
CoopYeets
Artio
2,504
205
591
6,315
9,543
5,985
344
2,847
6,696
31,379
0
L
2,529
383
0
3,343
10,471
2,557
0
2,752
7,719
0
32,507
W
Nu Wa
8,954
3,463
0
1,716
3,547
974
1,691
0
3,547
51,156
0
L
5,192
1,283
0
2,114
7,910
2,172
0
3,283
4,627
26,076
2,969
W
Cernunnos
SmokeyZoot
Cernunnos
6,129
2,541
0
3,310
8,368
2,335
808
2,242
6,126
0
37,005
W
Cliodhna
The_R_Joker
Cliodhna
7,905
1,036
0
3,922
7,718
2,770
0
1,861
5,857
0
51,031
W
Baron Samedi
Vegta2478
Baron Samedi
8,589
382
725
5,277
8,443
3,835
779
3,294
5,149
46,153
0
L
2,039
318
0
1,935
6,244
2,645
0
3,818
2,426
0
28,679
L
Sol
i-KzH
Sol
5,203
2,892
0
3,082
11,785
3,117
0
6,789
4,996
31,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
28,217
357
Minions Killed
276
0
Camps Cleared
0
1,288,750
Distance Traveled
1,057,436
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,377
414
36
3
0
214,432
0
W
Artio
7,807
601
49
4
0
270,996
2
L
Loki
5,974
460
81
6
0
256,621
0
W
Nu Wa
7,897
607
89
7
0
236,876
3
L
Zeus
5,430
418
51
4
0
211,284
1
W
Cernunnos
6,591
507
55
4
0
244,044
0
W
Cliodhna
8,777
675
84
6
0
286,246
2
W
Baron Samedi
9,005
693
80
6
0
250,588
3
L
Pele
5,936
457
58
4
0
173,733
4
L
Sol
5,500
423
50
4
0
201,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role