Player Matchup

Bakasura
Bakasura
Abto1000
Bakasura
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,966 Elo+
Solo
Yemoja
Yemoja
JokerSmode
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Tr1ple3
Nu Wa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,733 Elo+
Party 2
Artemis
Artemis
iF6at10
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,632 Elo+
Solo
Sobek
Sobek
мιcнael
Sobek
Level 145
God Stats
1W - 1L
1,781 SR
Queue Stats
14W - 9L
1,647 Elo+
Party 2
Team Averages
Level 37
1,556 SR
1,692 Elo+

VS

Team Averages
Level 33
1,539 SR
1,536 Elo+
Set
Set
CactusHunter
Set
Level 19
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 15L
1,730 Elo+
Solo
Artio
Artio
IWickerZz
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 116L
1,643 Elo+
Solo
Olorun
Olorun
Romedk
Olorun
Level 89
God Stats
36W - 31L
1,552 SR
Queue Stats
127W - 123L
1,399 Elo+
Party 1
Neith
Neith
kapslockINC
Neith
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 15L
1,518 Elo+
Party 1
Fenrir
Fenrir
proloxi
Fenrir
Level 24
God Stats
5W - 1L
1,645 SR
Queue Stats
42W - 52L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abto1000
Bakasura
5
0 / 2 / 1
3,374
675
477
3,474
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
JokerSmode
Yemoja
5
1 / 2 / 0
3,285
657
659
2,675
878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
Tr1ple3
Nu Wa
5
0 / 2 / 0
3,087
617
2,271
3,046
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
iF6at10
Artemis
2
0 / 2 / 0
2,630
526
265
1,263
130
Mace

Mace

+10
Physical Power

Sobek
5
1 / 2 / 0
3,360
672
2,254
4,163
2,077
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
3,530
706
1,916
3,572
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
IWickerZz
Artio
7
4 / 0 / 0
4,127
825
2,090
3,779
1,995
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
Romedk
Olorun
7
2 / 0 / 0
3,818
764
1,560
2,420
650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
2 / 0 / 2
3,866
773
1,644
1,343
342
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
proloxi
Fenrir
5
2 / 1 / 2
3,734
747
1,900
2,524
894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Abto1000
Bakasura
0
2
1
0.25
W
0
1
3
1.5
W
Artio
IWickerZz
Artio
4
0
0
4
L
Yemoja
JokerSmode
Yemoja
1
2
0
0.5
W
Olorun
Romedk
Olorun
2
0
0
2
L
Nu Wa
Tr1ple3
Nu Wa
0
2
0
0
L
Artemis
iF6at10
Artemis
0
2
0
0
W
2
0
2
3
W
Fenrir
proloxi
Fenrir
2
1
2
3
L
Sobek
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,926
Damage
9,110
14,621
Taken
13,638
4,802
Mitigated
4,820
4,323
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Abto1000
Bakasura
477
292
0
1,514
3,474
936
0
715
2,759
0
8,242
W
1,916
786
0
1,286
3,572
939
0
1,300
2,172
0
11,387
W
Artio
IWickerZz
Artio
2,090
636
111
2,087
3,779
1,995
0
1,834
1,911
12,732
0
L
Yemoja
JokerSmode
Yemoja
659
165
54
14
2,675
878
0
0
2,675
3,869
0
W
Olorun
Romedk
Olorun
1,560
542
0
833
2,420
650
252
963
1,345
16,711
0
L
Nu Wa
Tr1ple3
Nu Wa
2,271
741
0
852
3,046
781
0
1,182
1,864
11,553
0
L
Artemis
iF6at10
Artemis
265
265
0
53
1,263
130
0
0
1,263
0
2,660
W
1,644
1,081
0
617
1,343
342
580
433
896
0
12,712
W
Fenrir
proloxi
Fenrir
1,900
685
0
692
2,524
894
286
410
2,100
0
9,599
L
Sobek
2,254
452
0
1,836
4,163
2,077
0
1,753
2,410
7,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,736
Gold Earned
19,075
76
Minions Killed
139
0
Camps Cleared
0
407,186
Distance Traveled
530,993
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,374
675
34
7
0
94,497
0
W
Set
3,530
706
30
6
0
109,244
0
W
Artio
4,127
825
31
6
0
102,762
2
L
Yemoja
3,285
657
6
1
0
101,463
1
W
Olorun
3,818
764
31
6
0
107,933
4
L
Nu Wa
3,087
617
13
3
0
88,336
0
L
Artemis
2,630
526
7
1
0
35,739
0
W
Neith
3,866
773
28
6
0
93,193
0
W
Fenrir
3,734
747
19
4
0
117,861
0
L
Sobek
3,360
672
16
3
0
87,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role