Player Matchup

Zhong Kui
Zhong Kui
Platinum I
BoyNextDoor2
Zhong Kui
Platinum I
Level 53
God Stats
3W - 4L
1,940 SR
Queue Stats
62W - 62L
2,068 MMR
Solo
Chiron
Chiron
Platinum III
MonsterEvel
Chiron
Platinum III
Level 158
God Stats
0W - 4L
1,335 SR
Queue Stats
151W - 157L
1,847 MMR
Solo
Fenrir
Fenrir
Gold IV
Ston
Fenrir
Gold IV
Level 125
God Stats
2W - 2L
1,551 SR
Queue Stats
18W - 24L
1,767 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,608 SR
1,894 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,685 SR
1,995 MMR
Cerberus
Cerberus
Diamond III
Aurorα
Cerberus
Diamond III
Level 157
God Stats
3W - 1L
1,761 SR
Queue Stats
34W - 29L
2,259 MMR
Party 1
Achilles
Achilles
Gold V
Byrav4ik
Achilles
Gold V
Level 149
God Stats
3W - 2L
1,593 SR
Queue Stats
5W - 2L
1,762 MMR
Solo
Scylla
Scylla
Diamond IV
MyaR
Scylla
Diamond IV
Level 160
God Stats
24W - 8L
1,702 SR
Queue Stats
181W - 108L
1,964 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BoyNextDoor2
Zhong Kui
16
5 / 4 / 3
11,618
645
16,997
16,324
10,527
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
14
2 / 7 / 5
10,425
579
12,070
15,164
5,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Ston
Fenrir
12
2 / 8 / 4
10,869
604
9,568
22,327
17,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GilgameshThothPersephoneAphrodite

VS

Bans
GebSobekAnhurArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aurorα
Cerberus
17
4 / 2 / 15
12,100
672
16,100
20,399
25,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Byrav4ik
Achilles
18
12 / 2 / 7
13,087
727
20,099
21,211
23,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
MyaR
Scylla
15
3 / 5 / 11
11,634
646
9,962
9,241
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
19
19
Deaths
9
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aurorα
Cerberus
4
2
15
5.75
L
Zhong Kui
BoyNextDoor2
Zhong Kui
5
4
3
1.63
W
Achilles
Byrav4ik
Achilles
12
2
7
7.75
L
Chiron
2
7
5
0.64
W
Scylla
MyaR
Scylla
3
5
11
1.7
L
Fenrir
Ston
Fenrir
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,635
Damage
46,161
53,815
Taken
50,851
33,473
Mitigated
52,147
11,952
Healing
15,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aurorα
Cerberus
16,100
1,560
0
5,312
20,399
25,601
636
8,672
11,111
43,041
0
L
Zhong Kui
BoyNextDoor2
Zhong Kui
16,997
2,881
0
4,759
16,324
10,527
0
8,637
7,024
46,789
0
W
Achilles
Byrav4ik
Achilles
20,099
5,698
0
8,610
21,211
23,615
754
6,498
14,189
9,493
39,890
L
Chiron
12,070
4,853
691
3,006
15,164
5,699
0
6,674
7,654
0
44,425
W
Scylla
MyaR
Scylla
9,962
1,238
0
1,453
9,241
2,931
880
3,506
5,649
52,320
0
L
Fenrir
Ston
Fenrir
9,568
1,672
0
3,496
22,327
17,247
0
11,710
9,106
1,391
16,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,912
Gold Earned
36,821
180
Minions Killed
210
5
Camps Cleared
10
841,306
Distance Traveled
929,142
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,100
672
51
3
1
338,620
1
L
Zhong Kui
11,618
645
100
6
2
279,576
0
W
Achilles
13,087
727
52
3
3
313,206
5
L
Chiron
10,425
579
65
4
2
297,340
4
W
Scylla
11,634
646
107
6
6
277,316
4
L
Fenrir
10,869
604
15
1
1
264,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role