Player Matchup

Chaac
Chaac
Beastin214
Chaac
Level 27
God Stats
5W - 4L
1,561 SR
Queue Stats
93W - 86L
1,579 Elo+
Solo
Yemoja
Yemoja
BumpMastaFlexx
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,598 Elo+
Solo
Loki
Loki
Pothagreus
Loki
Level 11
God Stats
6W - 7L
1,739 SR
Queue Stats
11W - 16L
1,509 Elo+
Solo
Chang'e
Chang'e
Zenitsu81MT
Chang'e
Level 27
God Stats
15W - 10L
1,625 SR
Queue Stats
112W - 93L
1,567 Elo+
Solo
Izanami
Izanami
rl_roberson
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,495 Elo+
Solo
Team Averages
Level 20
1,585 SR
1,549 Elo+

VS

Team Averages
Level 22
1,711 SR
1,559 Elo+
Skadi
Skadi
FluffyMonster0
Skadi
Level 28
God Stats
7W - 9L
1,465 SR
Queue Stats
175W - 162L
1,557 Elo+
Solo
Da Ji
Da Ji
Nemo Blansky113
Da Ji
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,487 Elo+
Solo
Hades
Hades
ORAxJoestarxORA
Hades
Level 29
God Stats
4W - 4L
1,858 SR
Queue Stats
216W - 221L
1,570 Elo+
Solo
Cabrakan
Cabrakan
SecretShadow10
Cabrakan
Level 16
God Stats
3W - 0L
1,853 SR
Queue Stats
32W - 19L
1,567 Elo+
Solo
Bakasura
Bakasura
xDBxDrSalt
Bakasura
Level 29
God Stats
6W - 1L
1,876 SR
Queue Stats
178W - 188L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
3 / 4 / 0
5,958
542
6,143
10,598
7,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
4 / 2 / 1
6,073
552
2,536
10,233
6,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 0 / 1
6,559
596
3,627
6,321
1,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Zenitsu81MT
Chang'e
10
2 / 1 / 2
6,194
563
6,860
4,795
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
rl_roberson
Izanami
8
0 / 4 / 3
5,041
458
3,648
6,937
1,577
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,966
542
7,191
5,376
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
5,535
503
2,815
6,541
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 2 / 2
5,556
505
4,005
6,855
3,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
9
1 / 3 / 4
5,843
531
4,876
8,337
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
xDBxDrSalt
Bakasura
13
4 / 2 / 0
7,511
683
8,572
10,517
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
11
11
Deaths
11
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
4
0
0.75
L
4
2
1
2.25
W
4
1
3
5.5
W
0
3
3
0.5
W
2
2
2
1.5
L
2
0
1
2.5
W
Cabrakan
1
3
4
1
L
Chang'e
Zenitsu81MT
Chang'e
2
1
2
3
L
Izanami
rl_roberson
Izanami
0
4
3
0.38
W
Bakasura
xDBxDrSalt
Bakasura
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
27,459
38,884
Taken
37,626
18,551
Mitigated
19,013
15,867
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,143
1,403
0
3,658
10,598
7,934
0
0
9,265
7,466
28,448
L
2,536
1,103
1,610
3,688
10,233
6,301
25
4,942
5,291
10,013
0
W
7,191
2,936
0
1,248
5,376
1,529
493
2,518
2,749
0
32,569
W
2,815
500
0
1,034
6,541
2,586
0
647
5,861
0
25,192
W
4,005
456
317
3,123
6,855
3,017
70
2,876
3,749
23,713
0
L
3,627
1,440
0
3,037
6,321
1,659
0
498
5,569
0
39,300
W
Cabrakan
4,876
1,262
38
3,080
8,337
6,321
0
3,133
5,048
12,649
0
L
Chang'e
Zenitsu81MT
Chang'e
6,860
222
1,009
2,198
4,795
1,080
328
769
4,026
35,936
0
L
Izanami
rl_roberson
Izanami
3,648
2,191
0
667
6,937
1,577
0
2,839
4,098
0
24,288
W
Bakasura
xDBxDrSalt
Bakasura
8,572
5,187
0
5,248
10,517
5,560
0
1,071
9,446
0
42,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,825
Gold Earned
30,411
314
Minions Killed
276
0
Camps Cleared
0
994,450
Distance Traveled
1,108,606
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,958
542
78
7
0
202,203
2
L
Yemoja
6,073
552
16
1
0
161,358
0
W
Skadi
5,966
542
50
5
0
211,345
5
W
Da Ji
5,535
503
54
5
0
218,901
0
W
Hades
5,556
505
40
4
0
215,827
3
L
Loki
6,559
596
84
8
0
237,706
1
W
Cabrakan
5,843
531
25
2
0
205,245
2
L
Chang'e
6,194
563
74
7
0
213,865
0
L
Izanami
5,041
458
62
6
0
179,318
0
W
Bakasura
7,511
683
107
10
0
257,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role