Player Matchup

Gilgamesh
Gilgamesh
CHOxCHO
Gilgamesh
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
27W - 27L
1,440 Elo+
Party 1
Jormungandr
Jormungandr
EL QP MAN
Jormungandr
Level 17
God Stats
5W - 1L
1,731 SR
Queue Stats
15W - 19L
1,482 Elo+
Party 1
Hachiman
Hachiman
MonsterNuttt
Hachiman
Level 84
God Stats
1W - 3L
1,435 SR
Queue Stats
31W - 39L
1,347 Elo+
Party 1
Sol
Sol
aboutJosh
Sol
Level 88
God Stats
5W - 8L
1,350 SR
Queue Stats
269W - 292L
1,386 Elo+
Party 4
Hercules
Hercules
heyitsmattchu
Hercules
Level 23
God Stats
2W - 6L
1,242 SR
Queue Stats
90W - 97L
1,419 Elo+
Party 4
Team Averages
Level 52
1,452 SR
1,415 Elo+

VS

Team Averages
Level 46
1,471 SR
1,350 Elo+
Nemesis
Nemesis
KonekoIsWaifu_
Nemesis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,359 Elo+
Solo
Athena
Athena
Pharoah_Daze
Athena
Level 83
God Stats
3W - 5L
1,335 SR
Queue Stats
29W - 36L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
TGH Purrp
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,317 Elo+
Party 2
Zeus
Zeus
YCipRiAnOX
Zeus
Level 24
God Stats
52W - 55L
1,518 SR
Queue Stats
137W - 137L
1,311 Elo+
Party 3
Cliodhna
Cliodhna
bilbarcelos
Cliodhna
Level 63
God Stats
6W - 8L
1,500 SR
Queue Stats
61W - 86L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHOxCHO
Gilgamesh
16
7 / 5 / 8
10,445
522
9,809
13,216
9,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
EL QP MAN
Jormungandr
14
2 / 5 / 17
10,034
502
8,874
18,385
16,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
MonsterNuttt
Hachiman
15
5 / 3 / 13
9,917
496
6,984
8,380
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
17 / 0 / 7
12,810
641
20,758
15,648
9,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
heyitsmattchu
Hercules
14
3 / 4 / 5
9,952
498
7,216
13,625
13,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 2
9,757
488
12,555
17,671
9,664
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
13
1 / 5 / 6
8,243
412
6,156
15,424
15,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
TGH Purrp
Heimdallr
12
3 / 7 / 2
8,015
401
7,375
14,715
5,282
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 9 / 2
7,807
390
8,157
11,316
3,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
bilbarcelos
Cliodhna
15
6 / 5 / 4
9,259
463
10,624
15,118
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
33
34
Kills
17
17
Deaths
34
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CHOxCHO
Gilgamesh
7
5
8
2.2
W
Jormungandr
EL QP MAN
Jormungandr
2
5
17
2.1
L
5
8
2
0.75
W
Hachiman
MonsterNuttt
Hachiman
5
3
13
3.83
L
Athena
1
5
6
0.8
L
Heimdallr
TGH Purrp
Heimdallr
3
7
2
0.57
L
2
9
2
0.33
W
17
0
7
20.5
L
Cliodhna
bilbarcelos
Cliodhna
6
5
4
1.6
W
Hercules
heyitsmattchu
Hercules
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,641
Damage
44,867
69,254
Taken
74,244
52,220
Mitigated
39,682
20,125
Healing
18,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CHOxCHO
Gilgamesh
9,809
2,642
0
2,540
13,216
9,198
550
2,571
10,645
258
63,945
W
Jormungandr
EL QP MAN
Jormungandr
8,874
3,212
0
1,240
18,385
16,993
179
5,422
12,963
37,731
0
L
12,555
6,823
185
4,172
17,671
9,664
486
3,038
13,935
0
63,602
W
Hachiman
MonsterNuttt
Hachiman
6,984
4,144
179
1,808
8,380
2,447
114
1,508
6,872
0
39,511
L
Athena
6,156
2,041
605
4,140
15,424
15,383
149
6,989
8,435
26,575
0
L
Heimdallr
TGH Purrp
Heimdallr
7,375
4,541
0
3,770
14,715
5,282
1,879
6,165
8,550
0
43,915
L
8,157
1,585
0
1,368
11,316
3,855
434
6,323
4,945
31,153
0
W
20,758
6,439
0
11,616
15,648
9,617
2,815
3,602
12,046
84,109
10,352
L
Cliodhna
bilbarcelos
Cliodhna
10,624
1,188
0
3,866
15,118
5,498
0
6,382
8,692
0
54,650
W
Hercules
heyitsmattchu
Hercules
7,216
3,112
0
2,742
13,625
13,965
552
1,210
12,415
0
31,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,158
Gold Earned
43,081
399
Minions Killed
342
0
Camps Cleared
0
1,920,369
Distance Traveled
1,750,520
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,445
522
88
4
0
425,845
1
W
Jormungandr
10,034
502
46
2
0
353,744
4
L
Nemesis
9,757
488
93
5
0
348,901
4
W
Hachiman
9,917
496
56
3
0
408,373
4
L
Athena
8,243
412
40
2
0
368,892
1
L
Heimdallr
8,015
401
69
3
0
345,148
2
L
Zeus
7,807
390
58
3
0
270,528
1
W
Sol
12,810
641
143
7
0
377,959
5
L
Cliodhna
9,259
463
82
4
0
417,051
7
W
Hercules
9,952
498
66
3
0
354,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role