Player Matchup

Nox
Nox
I Am Shiki
Nox
Level 108
God Stats
2W - 1L
1,521 SR
Queue Stats
148W - 151L
1,428 Elo+
Party 1
Set
Set
T7Stylzz
Set
Level 100
God Stats
2W - 6L
1,482 SR
Queue Stats
216W - 271L
1,364 Elo+
Party 1
Mulan
Mulan
rainingdeath22
Mulan
Level 128
God Stats
19W - 19L
1,453 SR
Queue Stats
453W - 494L
1,404 Elo+
Party 1
Team Averages
Level 112
1,485 SR
1,398 Elo+

VS

Team Averages
Level 41
1,718 SR
1,392 Elo+
Da Ji
Da Ji
Abhlach
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,105 Elo+
Solo
Charybdis
Charybdis
SemiticAsh
Charybdis
Level 96
God Stats
2W - 2L
1,757 SR
Queue Stats
137W - 154L
1,496 Elo+
Solo
Merlin
Merlin
Zabous
Merlin
Level 7
God Stats
4W - 3L
1,898 SR
Queue Stats
17W - 8L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 10
9,359
780
7,947
6,694
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 2 / 9
9,250
771
9,377
8,723
3,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 10
8,454
705
5,370
11,681
7,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Abhlach
Da Ji
9
0 / 9 / 4
7,202
600
1,304
9,006
3,321
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
SemiticAsh
Charybdis
12
3 / 4 / 3
8,428
702
6,112
8,326
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Zabous
Merlin
13
3 / 3 / 2
8,681
723
14,167
9,392
3,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
6
6
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Abhlach
Da Ji
0
9
4
0.22
W
6
1
10
11
L
Charybdis
SemiticAsh
Charybdis
3
4
3
1.13
W
7
2
9
5.75
L
Merlin
Zabous
Merlin
3
3
2
1.33
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,694
Damage
21,583
27,098
Taken
26,724
13,451
Mitigated
9,993
4,453
Healing
1,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Abhlach
Da Ji
1,304
638
0
149
9,006
3,321
0
1,785
7,093
0
4,748
W
7,947
576
0
1,071
6,694
2,536
939
4,040
2,654
28,771
0
L
Charybdis
SemiticAsh
Charybdis
6,112
2,559
0
1,356
8,326
3,344
336
3,156
5,068
0
20,968
W
9,377
5,041
608
1,020
8,723
3,275
645
4,499
4,224
0
32,253
L
Merlin
Zabous
Merlin
14,167
1,220
0
12
9,392
3,328
0
3,970
5,192
40,903
0
W
5,370
718
0
1,754
11,681
7,640
224
5,978
5,703
2,447
20,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
24,311
146
Minions Killed
110
7
Camps Cleared
4
647,353
Distance Traveled
547,643
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,202
600
8
1
1
162,139
3
W
Nox
9,359
780
61
5
2
207,769
0
L
Charybdis
8,428
702
36
3
1
196,154
2
W
Set
9,250
771
50
4
3
221,064
1
L
Merlin
8,681
723
66
6
2
189,350
0
W
Mulan
8,454
705
35
3
2
218,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role