Player Matchup

Nike
Nike
 
Nike
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AllBeast-19
Chiron
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 198L
1,389 Elo+
Solo
Geb
Geb
Roc Daddi
Geb
Level 129
God Stats
7W - 1L
1,796 SR
Queue Stats
297W - 305L
1,438 Elo+
Solo
Janus
Janus
SigmaMaleGaming
Janus
Level 69
God Stats
1W - 0L
1,186 SR
Queue Stats
49W - 39L
1,555 Elo+
Solo
Cliodhna
Cliodhna
jagernauts
Cliodhna
Level 89
God Stats
2W - 3L
1,394 SR
Queue Stats
391W - 374L
1,461 Elo+
Solo
Team Averages
Level 82
1,475 SR
1,469 Elo+

VS

Team Averages
Level 71
1,470 SR
1,367 Elo+
Achilles
Achilles
BackBeater_The_1
Achilles
Level 67
God Stats
0W - 2L
1,498 SR
Queue Stats
36W - 50L
1,314 Elo+
Party 1
Arachne
Arachne
H0megrown Jones
Arachne
Level 53
God Stats
46W - 37L
1,509 SR
Queue Stats
304W - 299L
1,422 Elo+
Solo
Discordia
Discordia
Onitheking
Discordia
Level 101
God Stats
0W - 1L
1,429 SR
Queue Stats
80W - 93L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
PopoFAD
Cthulhu
Level 69
God Stats
18W - 22L
1,519 SR
Queue Stats
51W - 58L
1,352 Elo+
Party 1
Izanami
Izanami
tooclutch15
Izanami
Level 67
God Stats
13W - 23L
1,393 SR
Queue Stats
411W - 402L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
3 / 1 / 1
7,400
569
4,600
8,254
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
12
2 / 1 / 2
6,801
523
5,320
8,058
2,489
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 6
6,308
485
3,595
10,590
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 4 / 5
7,274
560
3,787
6,290
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
jagernauts
Cliodhna
14
6 / 1 / 2
7,901
608
6,046
7,055
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,663
436
5,219
8,871
5,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 3 / 0
8,151
627
7,621
9,845
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
Onitheking
Discordia
2
0 / 1 / 0
4,090
315
301
1,056
233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PopoFAD
Cthulhu
9
0 / 2 / 0
5,430
418
2,548
4,545
3,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
tooclutch15
Izanami
11
1 / 4 / 3
6,314
486
5,182
9,061
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
10
10
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
1
3.5
W
Chiron
2
1
2
3
L
2
3
2
1
L
7
3
0
2.33
L
Discordia
Onitheking
Discordia
0
1
0
0
L
Cthulhu
PopoFAD
Cthulhu
0
2
0
0
W
0
3
6
1
W
2
4
5
1.13
W
Cliodhna
jagernauts
Cliodhna
6
1
2
7
L
Izanami
tooclutch15
Izanami
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
20,871
40,247
Taken
33,378
17,758
Mitigated
14,925
14,983
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,600
1,395
127
3,026
8,254
4,935
390
919
7,335
0
47,714
W
Chiron
5,320
2,314
496
4,171
8,058
2,489
175
449
7,609
0
40,983
L
5,219
1,480
0
670
8,871
5,164
0
2,496
6,345
0
16,184
L
7,621
5,814
0
4,086
9,845
3,778
0
957
8,832
0
41,386
L
Discordia
Onitheking
Discordia
301
41
0
490
1,056
233
0
393
569
2,051
0
L
Cthulhu
PopoFAD
Cthulhu
2,548
235
201
197
4,545
3,758
0
1,407
3,079
25,226
0
W
3,595
433
258
2,912
10,590
6,069
102
555
10,035
17,540
0
W
3,787
258
0
1,020
6,290
1,769
852
216
6,028
37,260
0
W
Cliodhna
jagernauts
Cliodhna
6,046
782
0
2,973
7,055
2,496
0
644
6,391
0
46,542
L
Izanami
tooclutch15
Izanami
5,182
3,400
0
1,841
9,061
1,992
0
1,844
7,171
0
39,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,684
Gold Earned
29,648
395
Minions Killed
237
0
Camps Cleared
0
1,285,490
Distance Traveled
1,005,374
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,400
569
105
8
0
252,960
1
W
Chiron
6,801
523
75
6
0
228,669
2
L
Achilles
5,663
436
24
2
0
244,512
0
L
Arachne
8,151
627
79
6
0
290,283
1
L
Discordia
4,090
315
4
0
0
28,183
1
L
Cthulhu
5,430
418
50
4
0
231,659
0
W
Geb
6,308
485
29
2
0
253,411
5
W
Janus
7,274
560
81
6
0
269,517
4
W
Cliodhna
7,901
608
105
8
0
280,933
0
L
Izanami
6,314
486
80
6
0
210,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role