Player Matchup

Cthulhu
Cthulhu
EZSxRAMPAGE
Cthulhu
Level 120
God Stats
9W - 9L
1,494 SR
Queue Stats
790W - 819L
1,571 Elo+
Party 1
Hachiman
Hachiman
El_Cabra_95
Hachiman
Level 157
God Stats
2W - 4L
1,452 SR
Queue Stats
122W - 125L
1,617 Elo+
Solo
Anubis
Anubis
JCMAX178
Anubis
Level 160
God Stats
14W - 11L
1,612 SR
Queue Stats
783W - 592L
1,681 Elo+
Party 1
Team Averages
Level 146
1,519 SR
1,623 Elo+

VS

Team Averages
Level 130
1,602 SR
1,625 Elo+
Zeus
Zeus
KingxXCRUZXx
Zeus
Level 117
God Stats
151W - 127L
1,541 SR
Queue Stats
282W - 268L
1,505 Elo+
Solo
Chaac
Chaac
Lubergini
Chaac
Level 126
God Stats
3W - 3L
1,682 SR
Queue Stats
19W - 16L
1,668 Elo+
Solo
Tsukuyomi
Tsukuyomi
VII Happy
Tsukuyomi
Level 148
God Stats
18W - 15L
1,582 SR
Queue Stats
828W - 799L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EZSxRAMPAGE
Cthulhu
18
7 / 0 / 9
13,284
699
14,938
21,428
26,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
El_Cabra_95
Hachiman
17
7 / 3 / 6
13,293
700
19,676
18,818
7,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
JCMAX178
Anubis
16
4 / 5 / 6
12,210
643
10,154
10,936
5,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 4
11,293
594
13,335
13,608
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Lubergini
Chaac
16
6 / 4 / 2
12,619
664
16,070
21,104
22,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
VII Happy
Tsukuyomi
14
0 / 6 / 7
10,570
556
11,943
17,118
12,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
18
Kills
8
8
Deaths
18
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EZSxRAMPAGE
Cthulhu
7
0
9
11.5
W
Hachiman
El_Cabra_95
Hachiman
7
3
6
3.33
W
Anubis
JCMAX178
Anubis
4
5
6
1.4
L
2
8
4
0.5
L
Chaac
Lubergini
Chaac
6
4
2
1.75
L
Tsukuyomi
VII Happy
Tsukuyomi
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,768
Damage
41,348
51,182
Taken
51,830
39,164
Mitigated
37,541
18,362
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EZSxRAMPAGE
Cthulhu
14,938
1,240
1,193
7,510
21,428
26,352
98
6,560
14,442
42,544
0
W
Hachiman
El_Cabra_95
Hachiman
19,676
12,726
0
7,417
18,818
7,395
2,919
2,764
15,856
0
71,377
W
Anubis
JCMAX178
Anubis
10,154
350
0
2,242
10,936
5,417
426
3,339
7,341
43,734
0
L
13,335
820
638
525
13,608
3,395
0
8,066
5,304
54,166
0
L
Chaac
Lubergini
Chaac
16,070
3,996
0
5,857
21,104
22,018
0
9,473
11,303
0
41,084
L
Tsukuyomi
VII Happy
Tsukuyomi
11,943
3,618
0
2,004
17,118
12,128
0
7,414
9,469
0
36,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,787
Gold Earned
34,482
214
Minions Killed
203
11
Camps Cleared
5
950,150
Distance Traveled
988,274
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,284
699
59
3
4
354,445
2
W
Hachiman
13,293
700
76
4
5
298,015
2
W
Anubis
12,210
643
79
4
2
297,690
2
L
Zeus
11,293
594
101
5
0
290,315
6
L
Chaac
12,619
664
58
3
2
345,017
2
L
Tsukuyomi
10,570
556
44
2
3
352,942
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role