Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Masters
Atramentowa
Aphrodite
Masters
Level 159
God Stats
50W - 4L
2,085 SR
Queue Stats
132W - 24L
2,108 MMR
Party 1
Cerberus
Cerberus
Diamond III
Körendär
Cerberus
Diamond III
Level 160
God Stats
35W - 6L
1,869 SR
Queue Stats
148W - 36L
2,063 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,818 SR
1,890 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,565 SR
1,992 MMR
Sobek
Sobek
Diamond III
Aurorα
Sobek
Diamond III
Level 157
God Stats
7W - 4L
1,505 SR
Queue Stats
34W - 29L
2,233 MMR
Party 2
Tiamat
Tiamat
Diamond IV
MyaR
Tiamat
Diamond IV
Level 160
God Stats
1W - 4L
1,684 SR
Queue Stats
181W - 108L
1,938 MMR
Party 2
Hercules
Hercules
Platinum III
f0lwedy
Hercules
Platinum III
Level 160
God Stats
77W - 121L
1,507 SR
Queue Stats
959W - 1,104L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
13 / 2 / 2
11,306
808
20,001
15,901
12,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Atramentowa
Aphrodite
12
1 / 3 / 9
9,046
646
9,715
11,742
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Körendär
Cerberus
14
1 / 0 / 14
10,487
749
11,151
18,447
19,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OdinThothAchillesPersephoneFenrir

VS

Bans
GebGuan YuHou YiOsirisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aurorα
Sobek
12
0 / 6 / 5
8,290
592
8,023
23,763
28,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
MyaR
Tiamat
12
1 / 4 / 3
8,460
604
11,368
10,989
7,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
f0lwedy
Hercules
12
4 / 5 / 0
8,732
624
9,966
12,348
8,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
13
2
2
7
W
Aphrodite
Atramentowa
Aphrodite
1
3
9
1.83
L
Sobek
Aurorα
Sobek
0
6
5
0.42
W
Cerberus
Körendär
Cerberus
1
0
14
8
L
Tiamat
MyaR
Tiamat
1
4
3
0.63
L
Hercules
f0lwedy
Hercules
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,867
Damage
29,357
46,090
Taken
47,100
37,860
Mitigated
44,474
17,518
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
20,001
8,324
0
674
15,901
12,458
1,272
5,820
9,517
0
37,699
W
Aphrodite
Atramentowa
Aphrodite
9,715
751
4,727
6,163
11,742
5,689
797
5,668
5,911
40,475
0
L
Sobek
Aurorα
Sobek
8,023
1,059
0
3,908
23,763
28,486
0
8,766
14,450
25,269
0
W
Cerberus
Körendär
Cerberus
11,151
1,091
0
5,954
18,447
19,713
769
6,654
11,024
22,404
0
L
Tiamat
MyaR
Tiamat
11,368
1,291
0
2,943
10,989
7,419
0
7,138
3,669
33,194
0
L
Hercules
f0lwedy
Hercules
9,966
3,056
0
1,937
12,348
8,569
0
4,590
7,640
0
24,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,839
Gold Earned
25,482
164
Minions Killed
127
6
Camps Cleared
6
893,230
Distance Traveled
743,675
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,306
808
31
2
4
318,199
3
W
Aphrodite
9,046
646
97
7
2
271,087
2
L
Sobek
8,290
592
32
2
3
257,338
0
W
Cerberus
10,487
749
36
3
0
303,944
2
L
Tiamat
8,460
604
62
4
2
238,190
2
L
Hercules
8,732
624
33
2
1
248,147
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role