Player Matchup

Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DomexismoCZE
Merlin
Level 36
God Stats
5W - 4L
1,349 SR
Queue Stats
54W - 39L
1,280 Elo+
Party 2
Rama
Rama
VojtoxCZ
Rama
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 76L
1,476 Elo+
Party 2
Team Averages
Level 62
1,450 SR
1,419 Elo+

VS

Team Averages
Level 70
1,345 SR
1,385 Elo+
Cerberus
Cerberus
MrSamael
Cerberus
Level 15
God Stats
2W - 8L
1,379 SR
Queue Stats
9W - 16L
1,405 Elo+
Solo
Susano
Susano
Z0mb1eCpt
Susano
Level 89
God Stats
14W - 24L
1,427 SR
Queue Stats
237W - 390L
1,348 Elo+
Party 1
Chronos
Chronos
Z0mb1eCqt
Chronos
Level 106
God Stats
0W - 6L
1,228 SR
Queue Stats
398W - 565L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 9
7,859
714
5,871
9,578
5,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
13
5 / 1 / 5
8,782
798
9,989
2,712
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
12
5 / 4 / 4
8,283
753
8,925
7,101
2,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MrSamael
Cerberus
10
0 / 5 / 4
7,102
646
3,822
13,300
10,298
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Z0mb1eCpt
Susano
13
6 / 2 / 1
8,321
756
6,821
9,494
3,619
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
Z0mb1eCqt
Chronos
11
1 / 4 / 2
7,237
658
4,997
8,331
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
7
7
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
9
2.75
W
Merlin
5
1
5
7.5
L
Cerberus
MrSamael
Cerberus
0
5
4
0.4
W
Rama
5
4
4
1.75
L
Susano
Z0mb1eCpt
Susano
6
2
1
3.25
L
Chronos
Z0mb1eCqt
Chronos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,785
Damage
15,640
19,391
Taken
31,125
9,241
Mitigated
17,210
2,261
Healing
5,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,871
816
0
233
9,578
5,753
0
4,715
4,863
1,226
12,817
W
Merlin
9,989
455
0
568
2,712
949
409
1,249
1,463
32,638
0
L
Cerberus
MrSamael
Cerberus
3,822
278
101
912
13,300
10,298
0
3,269
9,655
13,568
0
W
Rama
8,925
7,980
0
1,460
7,101
2,539
355
2,764
4,337
0
20,311
L
Susano
Z0mb1eCpt
Susano
6,821
724
0
2,396
9,494
3,619
0
2,670
6,520
0
21,248
L
Chronos
Z0mb1eCqt
Chronos
4,997
1,403
0
1,643
8,331
3,293
0
3,734
4,227
25,989
2,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,924
Gold Earned
22,660
125
Minions Killed
115
2
Camps Cleared
7
623,503
Distance Traveled
588,419
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,859
714
20
2
0
217,695
4
W
Merlin
8,782
798
74
7
1
214,517
0
L
Cerberus
7,102
646
23
2
0
161,105
2
W
Rama
8,283
753
31
3
1
191,291
0
L
Susano
8,321
756
42
4
2
228,295
3
L
Chronos
7,237
658
50
5
5
199,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role