Player Matchup

Ymir
Ymir
Bihi
Ymir
Level 7
God Stats
7W - 6L
1,520 SR
Queue Stats
16W - 14L
1,465 Elo+
Party 1
Hercules
Hercules
Flizilo
Hercules
Level 25
God Stats
7W - 7L
1,418 SR
Queue Stats
47W - 60L
1,405 Elo+
Party 1
Medusa
Medusa
IAmRewii
Medusa
Level 25
God Stats
3W - 3L
1,712 SR
Queue Stats
29W - 34L
1,445 Elo+
Party 1
Janus
Janus
batdan
Janus
Level 23
God Stats
2W - 5L
1,658 SR
Queue Stats
45W - 59L
1,490 Elo+
Party 1
Mercury
Mercury
bzolyomi
Mercury
Level 73
God Stats
4W - 5L
1,654 SR
Queue Stats
89W - 96L
1,465 Elo+
Party 1
Team Averages
Level 31
1,592 SR
1,454 Elo+

VS

Team Averages
Level 13
1,537 SR
1,361 Elo+
Izanami
Izanami
Jerhyn
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Rama
Rama
fredysmafia
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
sonnnenmoon
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
sugardaddyntdog
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,072 Elo+
Solo
Ymir
Ymir
zadako12
Ymir
Level 14
God Stats
1W - 1L
1,685 SR
Queue Stats
13W - 18L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bihi
Ymir
13
2 / 1 / 15
8,423
562
3,539
6,596
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
Flizilo
Hercules
14
6 / 0 / 3
8,565
571
5,849
7,748
7,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
IAmRewii
Medusa
15
20 / 0 / 3
10,227
682
16,405
6,591
2,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
batdan
Janus
14
4 / 0 / 5
8,581
572
5,605
4,019
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
bzolyomi
Mercury
13
5 / 0 / 3
8,208
547
2,097
8,650
2,781
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jerhyn
Izanami
10
0 / 9 / 0
6,631
442
5,986
10,451
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 10 / 1
6,461
431
4,119
11,089
2,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 6 / 0
6,030
402
2,854
6,402
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 0
5,553
370
1,325
4,408
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
8
1 / 10 / 0
5,554
370
2,100
12,319
7,524
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
2
37
Kills
1
1
Deaths
37
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bihi
Ymir
2
1
15
9.5
W
Hercules
Flizilo
Hercules
6
0
3
7.5
W
Medusa
IAmRewii
Medusa
20
0
3
21.5
L
Izanami
Jerhyn
Izanami
0
9
0
0
W
Janus
batdan
Janus
4
0
5
6.5
W
Mercury
bzolyomi
Mercury
5
0
3
6.5
L
0
10
1
0.05
L
0
6
0
0
L
0
2
0
0
L
Ymir
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,495
Damage
16,384
33,604
Taken
44,669
19,350
Mitigated
18,369
9,717
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bihi
Ymir
3,539
514
0
2,279
6,596
5,655
549
1,960
4,558
14,586
0
W
Hercules
Flizilo
Hercules
5,849
1,230
0
1,227
7,748
7,539
1,032
634
7,082
3,746
31,429
W
Medusa
IAmRewii
Medusa
16,405
9,985
0
1,886
6,591
2,282
4,110
982
5,531
0
58,463
L
Izanami
Jerhyn
Izanami
5,986
3,997
0
471
10,451
5,067
822
1,778
8,673
0
35,325
W
Janus
batdan
Janus
5,605
393
0
1,763
4,019
1,093
2,535
476
3,437
46,501
0
W
Mercury
bzolyomi
Mercury
2,097
806
0
2,562
8,650
2,781
88
582
8,042
72
35,977
L
4,119
3,235
0
892
11,089
2,441
780
1,861
9,228
0
35,226
L
2,854
353
0
304
6,402
1,651
58
3,102
3,300
21,395
0
L
1,325
389
0
1,081
4,408
1,686
0
561
3,847
0
16,677
L
Ymir
2,100
723
0
480
12,319
7,524
222
1,967
10,352
14,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,004
Gold Earned
30,229
360
Minions Killed
249
0
Camps Cleared
0
1,411,692
Distance Traveled
1,108,721
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,423
562
31
2
0
277,540
0
W
Hercules
8,565
571
70
5
0
257,757
4
W
Medusa
10,227
682
92
6
0
291,347
1
L
Izanami
6,631
442
65
4
0
235,394
1
W
Janus
8,581
572
89
6
0
292,604
6
W
Mercury
8,208
547
78
5
0
292,444
0
L
Rama
6,461
431
74
5
0
241,326
0
L
Agni
6,030
402
53
4
0
224,476
0
L
Fenrir
5,553
370
38
3
0
164,675
0
L
Ymir
5,554
370
19
1
0
242,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role