Player Matchup

Xing Tian
Xing Tian
Gold II
IX SHOLLY XI
Xing Tian
Gold II
Level 143
God Stats
32W - 42L
1,519 SR
Queue Stats
369W - 408L
1,588 MMR
Party 1
Persephone
Persephone
Gold II
Saiuta1
Persephone
Gold II
Level 79
God Stats
0W - 1L
1,519 SR
Queue Stats
13W - 17L
1,617 MMR
Party 1
Chaac
Chaac
Gold IV
TheEnergyBeing
Chaac
Gold IV
Level 123
God Stats
5W - 1L
1,944 SR
Queue Stats
86W - 73L
1,320 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,661 SR
1,508 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,530 SR
1,477 MMR
Cerberus
Cerberus
Gold I
Ph Morais xX
Cerberus
Gold I
Level 145
God Stats
133W - 131L
1,490 SR
Queue Stats
334W - 381L
1,505 MMR
Solo
Ra
Ra
Silver II
TojiroSama
Ra
Silver II
Level 69
God Stats
1W - 3L
1,421 SR
Queue Stats
10W - 12L
1,433 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
rokilem
Cu Chulainn
Platinum V
Level 127
God Stats
9W - 6L
1,681 SR
Queue Stats
383W - 461L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IX SHOLLY XI
Xing Tian
14
2 / 5 / 6
10,697
594
9,338
17,713
19,534
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Saiuta1
Persephone
14
3 / 9 / 3
11,220
623
8,597
14,660
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 7 / 4
11,616
645
15,533
20,714
19,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
OdinBastetGebAthenaThoth

VS

Bans
GilgameshScyllaAchillesNoxMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ph Morais xX
Cerberus
16
4 / 3 / 15
12,878
715
14,091
21,553
25,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 5 / 12
11,894
661
12,649
10,745
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
rokilem
Cu Chulainn
17
13 / 3 / 5
13,319
740
21,201
16,640
14,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
10
Kills
21
21
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
IX SHOLLY XI
Xing Tian
2
5
6
1
W
Cerberus
Ph Morais xX
Cerberus
4
3
15
3.83
L
Persephone
Saiuta1
Persephone
3
9
3
0.5
L
5
7
4
1
W
4
5
12
2
W
Cu Chulainn
rokilem
Cu Chulainn
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,468
Damage
47,941
53,087
Taken
48,938
43,563
Mitigated
43,836
10,540
Healing
17,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
IX SHOLLY XI
Xing Tian
9,338
943
0
1,220
17,713
19,534
0
10,180
7,137
17,562
0
W
Cerberus
Ph Morais xX
Cerberus
14,091
433
0
5,837
21,553
25,673
228
7,818
12,476
43,160
0
L
Persephone
Saiuta1
Persephone
8,597
980
108
2,690
14,660
4,708
0
6,586
7,967
33,798
0
L
15,533
1,220
0
6,522
20,714
19,321
0
12,682
7,644
383
35,042
W
12,649
796
3,882
3,859
10,745
3,549
740
4,365
5,835
43,778
0
W
Cu Chulainn
rokilem
Cu Chulainn
21,201
6,239
619
2,812
16,640
14,614
837
5,743
10,235
10,310
39,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,533
Gold Earned
38,091
143
Minions Killed
214
5
Camps Cleared
9
956,790
Distance Traveled
991,768
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,697
594
14
1
1
329,524
4
W
Cerberus
12,878
715
67
4
5
357,500
4
L
Persephone
11,220
623
77
4
2
294,357
1
L
Chaac
11,616
645
52
3
2
332,909
2
W
Ra
11,894
661
93
5
3
309,112
2
W
Cu Chulainn
13,319
740
54
3
1
325,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role