Player Matchup

Osiris
Osiris
 
Osiris
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AangKuzon
Merlin
Level 30
God Stats
28W - 48L
1,419 SR
Queue Stats
34W - 54L
1,302 Elo+
Party 1
Thanatos
Thanatos
Drsum123
Thanatos
Level 43
God Stats
26W - 28L
1,368 SR
Queue Stats
114W - 124L
1,371 Elo+
Solo
Medusa
Medusa
Mr_Penguino24
Medusa
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 201L
1,356 Elo+
Solo
Achilles
Achilles
pab70q
Achilles
Level 113
God Stats
12W - 14L
1,431 SR
Queue Stats
646W - 777L
1,342 Elo+
Solo
Team Averages
Level 54
1,444 SR
1,374 Elo+

VS

Team Averages
Level 95
1,504 SR
1,404 Elo+
Eset
Eset
MaleficentDesire
Eset
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 113L
1,350 Elo+
Solo
Vamana
Vamana
PauloCGP
Vamana
Level 129
God Stats
19W - 13L
1,631 SR
Queue Stats
463W - 518L
1,449 Elo+
Solo
Anubis
Anubis
TTS_DeadshotYT
Anubis
Level 69
God Stats
1W - 1L
1,412 SR
Queue Stats
50W - 43L
1,438 Elo+
Solo
Ne Zha
Ne Zha
Twylie
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 79L
1,388 Elo+
Solo
Sylvanus
Sylvanus
raskoprasko
Sylvanus
Level 87
God Stats
42W - 35L
1,477 SR
Queue Stats
493W - 504L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
1 / 5 / 3
4,989
499
1,971
6,114
2,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
AangKuzon
Merlin
9
1 / 2 / 0
5,209
521
1,243
3,811
748
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Drsum123
Thanatos
8
1 / 2 / 0
5,040
504
1,922
4,884
1,192
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 4 / 0
5,237
524
3,419
6,434
1,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
pab70q
Achilles
9
1 / 1 / 0
4,738
474
2,999
6,703
3,394
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
4,629
463
824
2,164
397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
PauloCGP
Vamana
11
1 / 0 / 0
6,026
603
4,149
5,837
4,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 2 / 1
6,913
691
5,902
5,886
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Twylie
Ne Zha
8
1 / 3 / 4
5,282
528
1,560
5,101
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
raskoprasko
Sylvanus
11
5 / 1 / 4
6,548
655
6,513
7,425
3,069
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
14
14
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
3
0.5
L
Merlin
AangKuzon
Merlin
1
2
0
0.5
L
Thanatos
Drsum123
Thanatos
1
2
0
0.5
W
0
0
2
1
L
2
4
0
0.5
W
Vamana
PauloCGP
Vamana
1
0
0
1
W
7
2
1
3.75
W
Ne Zha
Twylie
Ne Zha
1
3
4
1
L
Achilles
pab70q
Achilles
1
1
0
1
W
Sylvanus
raskoprasko
Sylvanus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,554
Damage
18,948
27,946
Taken
26,413
9,195
Mitigated
12,567
6,930
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,971
544
0
662
6,114
2,520
152
4,152
1,962
0
13,855
L
Merlin
AangKuzon
Merlin
1,243
88
0
793
3,811
748
0
2,312
1,499
25,764
0
L
Thanatos
Drsum123
Thanatos
1,922
131
0
2,664
4,884
1,192
0
2,031
2,811
0
22,004
W
824
173
0
1,070
2,164
397
590
0
2,164
11,470
0
L
3,419
1,655
0
1,045
6,434
1,341
0
4,381
2,053
0
18,226
W
Vamana
PauloCGP
Vamana
4,149
589
0
3,314
5,837
4,676
196
0
5,837
6,460
26,528
W
5,902
987
0
3,214
5,886
2,598
152
842
5,044
41,839
0
W
Ne Zha
Twylie
Ne Zha
1,560
345
0
783
5,101
1,827
777
0
5,101
0
21,499
L
Achilles
pab70q
Achilles
2,999
549
0
1,766
6,703
3,394
0
1,070
4,813
0
17,946
W
Sylvanus
raskoprasko
Sylvanus
6,513
3,338
415
2,290
7,425
3,069
402
401
7,024
36,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,213
Gold Earned
29,398
196
Minions Killed
290
0
Camps Cleared
0
948,730
Distance Traveled
854,637
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,989
499
30
3
0
194,320
2
L
Merlin
5,209
521
44
4
0
170,856
0
L
Thanatos
5,040
504
59
6
0
213,209
2
W
Eset
4,629
463
23
2
0
99,011
2
L
Medusa
5,237
524
33
3
0
170,332
2
W
Vamana
6,026
603
74
7
0
217,756
1
W
Anubis
6,913
691
85
9
0
180,261
1
W
Ne Zha
5,282
528
44
4
0
182,119
4
L
Achilles
4,738
474
30
3
0
200,013
0
W
Sylvanus
6,548
655
64
6
0
175,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role