Player Matchup

Cthulhu
Cthulhu
Deeton
Cthulhu
Level 139
God Stats
13W - 5L
1,813 SR
Queue Stats
135W - 61L
1,909 Elo+
Party 2
Danzaburou
Danzaburou
desusnake
Danzaburou
Level 139
God Stats
9W - 2L
1,896 SR
Queue Stats
106W - 13L
2,139 Elo+
Party 2
Persephone
Persephone
tammytamtam
Persephone
Level 16
God Stats
1W - 0L
1,856 SR
Queue Stats
9W - 1L
1,765 Elo+
Party 2
Team Averages
Level 98
1,855 SR
1,937 Elo+

VS

Team Averages
Level 65
1,462 SR
1,492 Elo+
Nu Wa
Nu Wa
Tino808
Nu Wa
Level 90
God Stats
32W - 39L
1,455 SR
Queue Stats
124W - 139L
1,522 Elo+
Party 1
Medusa
Medusa
Valkiar
Medusa
Level 16
God Stats
10W - 13L
1,431 SR
Queue Stats
11W - 14L
1,446 Elo+
Party 1
Hercules
Hercules
rickastley90
Hercules
Level 89
God Stats
33W - 36L
1,500 SR
Queue Stats
71W - 87L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deeton
Cthulhu
12
3 / 3 / 8
8,204
820
9,232
10,412
9,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
desusnake
Danzaburou
14
11 / 4 / 3
9,976
998
17,289
9,618
3,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
tammytamtam
Persephone
10
1 / 4 / 7
7,520
752
4,302
6,424
1,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Tino808
Nu Wa
11
2 / 7 / 5
7,049
705
5,943
9,159
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Valkiar
Medusa
10
3 / 6 / 3
7,253
725
4,059
9,229
2,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
rickastley90
Hercules
12
6 / 2 / 6
8,302
830
4,933
16,728
12,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
15
Kills
11
11
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Deeton
Cthulhu
3
3
8
2.33
L
Nu Wa
Tino808
Nu Wa
2
7
5
0.64
L
Medusa
Valkiar
Medusa
3
6
3
0.75
W
Danzaburou
desusnake
Danzaburou
11
4
3
3.13
L
Hercules
rickastley90
Hercules
6
2
6
4.5
W
Persephone
tammytamtam
Persephone
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,823
Damage
14,935
26,454
Taken
35,116
14,371
Mitigated
17,280
4,902
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Deeton
Cthulhu
9,232
399
140
1,573
10,412
9,026
281
2,078
7,788
25,027
0
L
Nu Wa
Tino808
Nu Wa
5,943
1,210
0
618
9,159
2,492
0
3,326
5,627
23,323
0
L
Medusa
Valkiar
Medusa
4,059
1,642
0
850
9,229
2,730
0
2,392
6,512
0
13,799
W
Danzaburou
desusnake
Danzaburou
17,289
9,416
0
2,367
9,618
3,455
2,073
2,045
7,162
0
52,939
L
Hercules
rickastley90
Hercules
4,933
912
273
8,075
16,728
12,058
0
6,765
9,312
0
11,610
W
Persephone
tammytamtam
Persephone
4,302
779
0
822
6,424
1,890
291
1,585
4,515
13,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,700
Gold Earned
22,604
118
Minions Killed
92
6
Camps Cleared
2
553,498
Distance Traveled
531,152
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,204
820
38
4
1
190,310
0
L
Nu Wa
7,049
705
52
5
0
158,528
4
L
Medusa
7,253
725
27
3
1
169,970
1
W
Danzaburou
9,976
998
57
6
4
169,758
0
L
Hercules
8,302
830
13
1
1
202,654
2
W
Persephone
7,520
752
23
2
1
193,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role