Player Matchup

Artio
Artio
BL34TS_Teels
Artio
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,435 Elo+
Party 1
Merlin
Merlin
MisterObssi
Merlin
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 13L
1,478 Elo+
Party 1
Vamana
Vamana
SaintOstap
Vamana
Level 22
God Stats
4W - 7L
1,277 SR
Queue Stats
22W - 25L
1,354 Elo+
Party 2
Gilgamesh
Gilgamesh
zhukTaras
Gilgamesh
Level 24
God Stats
8W - 9L
1,408 SR
Queue Stats
57W - 52L
1,300 Elo+
Party 2
Ullr
Ullr
Ηεℓεη
Ullr
Level 18
God Stats
16W - 7L
1,682 SR
Queue Stats
29W - 11L
1,697 Elo+
Solo
Team Averages
Level 22
1,473 SR
1,453 Elo+

VS

Team Averages
Level 16
1,514 SR
1,393 Elo+
Nemesis
Nemesis
DarkButler5
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,298 Elo+
Solo
Aphrodite
Aphrodite
OdioElMetaDelLOL
Aphrodite
Level 25
God Stats
13W - 8L
1,576 SR
Queue Stats
25W - 31L
1,368 Elo+
Solo
Ra
Ra
UARESOGOODBRO
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,579 Elo+
Solo
Medusa
Medusa
dozl
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Solo
Chaac
Chaac
МегаБритв
Chaac
Level 29
God Stats
11W - 13L
1,493 SR
Queue Stats
77W - 112L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
10,810
491
6,696
17,443
24,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
20
7 / 3 / 8
12,361
562
14,817
14,059
6,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
SaintOstap
Vamana
15
3 / 6 / 4
10,431
474
6,786
13,250
9,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
zhukTaras
Gilgamesh
18
5 / 4 / 6
11,660
530
9,812
12,049
7,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
15 / 0 / 3
13,091
595
15,581
10,258
4,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkButler5
Nemesis
15
4 / 6 / 0
9,798
445
3,876
16,580
7,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
5
0 / 2 / 0
6,627
301
617
3,863
1,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 9 / 1
10,410
473
7,703
14,918
5,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
dozl
Medusa
15
1 / 10 / 1
8,941
406
10,042
17,305
5,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 6 / 2
10,547
479
15,792
20,017
23,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
33
Kills
13
13
Deaths
33
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Nemesis
DarkButler5
Nemesis
4
6
0
0.67
W
Merlin
7
3
8
3.67
L
Aphrodite
0
2
0
0
W
Vamana
SaintOstap
Vamana
3
6
4
0.83
L
2
9
1
0.28
L
Medusa
dozl
Medusa
1
10
1
0.15
W
Gilgamesh
zhukTaras
Gilgamesh
5
4
6
2
W
15
0
3
16.5
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,692
Damage
38,030
67,059
Taken
72,683
51,678
Mitigated
43,594
19,636
Healing
16,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,696
1,435
464
6,257
17,443
24,566
373
975
16,368
38,286
0
L
Nemesis
DarkButler5
Nemesis
3,876
1,183
0
2,902
16,580
7,952
0
646
15,934
0
80,068
W
Merlin
14,817
1,631
314
5,354
14,059
6,114
1,737
4,680
8,853
100,712
0
L
Aphrodite
617
383
332
2,039
3,863
1,258
0
823
3,040
5,794
0
W
Vamana
SaintOstap
Vamana
6,786
4,528
0
1,303
13,250
9,671
3,260
1,755
10,926
0
41,735
L
7,703
711
85
3,121
14,918
5,709
870
7,452
7,466
72,067
0
L
Medusa
dozl
Medusa
10,042
6,996
0
2,670
17,305
5,578
0
8,143
9,162
0
49,462
W
Gilgamesh
zhukTaras
Gilgamesh
9,812
3,980
0
2,700
12,049
7,138
1,757
3,400
8,093
27
51,701
W
15,581
6,929
0
3,244
10,258
4,189
3,493
519
9,672
0
80,143
L
15,792
2,032
0
5,075
20,017
23,097
180
4,476
15,541
11,532
46,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,353
Gold Earned
46,323
505
Minions Killed
438
0
Camps Cleared
0
1,864,917
Distance Traveled
1,630,071
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,810
491
52
2
0
395,465
0
L
Nemesis
9,798
445
98
4
0
429,785
2
W
Merlin
12,361
562
141
6
0
378,607
1
L
Aphrodite
6,627
301
7
0
0
108,488
1
W
Vamana
10,431
474
79
4
0
375,228
1
L
Ra
10,410
473
142
6
0
334,706
2
L
Medusa
8,941
406
84
4
0
362,785
3
W
Gilgamesh
11,660
530
91
4
0
398,988
0
W
Ullr
13,091
595
142
6
0
316,629
0
L
Chaac
10,547
479
107
5
0
394,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role