Player Matchup

Thor
Thor
Amber1te
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,593 Elo+
Solo
Izanami
Izanami
Bubyan
Izanami
Level 24
God Stats
30W - 16L
1,631 SR
Queue Stats
70W - 57L
1,517 Elo+
Solo
Tiamat
Tiamat
KongScale6
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,584 Elo+
Solo
Ra
Ra
mrtyr33
Ra
Level 26
God Stats
4W - 3L
1,653 SR
Queue Stats
133W - 128L
1,524 Elo+
Solo
Ares
Ares
packeddd
Ares
Level 5
God Stats
2W - 3L
1,729 SR
Queue Stats
10W - 18L
1,756 Elo+
Solo
Team Averages
Level 13
1,603 SR
1,595 Elo+

VS

Team Averages
Level 31
1,570 SR
1,528 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Gkhan78
Kukulkan
Level 10
God Stats
8W - 3L
1,412 SR
Queue Stats
42W - 32L
1,604 Elo+
Solo
Kali
Kali
Joghuuno
Kali
Level 27
God Stats
14W - 5L
1,764 SR
Queue Stats
39W - 37L
1,552 Elo+
Solo
Horus
Horus
NRG_XragnarX
Horus
Level 81
God Stats
7W - 6L
1,475 SR
Queue Stats
421W - 429L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
memon8s
Danzaburou
Level 8
God Stats
11W - 4L
1,699 SR
Queue Stats
30W - 35L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 5 / 0
3,914
489
2,002
5,600
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Bubyan
Izanami
8
0 / 4 / 0
4,340
543
2,836
5,847
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
KongScale6
Tiamat
1
0 / 0 / 0
3,029
379
0
118
22
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 1 / 0
4,448
556
1,545
3,888
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
6
0 / 4 / 0
3,442
430
1,867
6,904
2,972
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
3 / 0 / 3
5,175
647
2,916
4,480
1,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Gkhan78
Kukulkan
9
3 / 0 / 1
5,407
676
3,303
1,846
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
9
3 / 0 / 2
5,516
690
2,137
3,878
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 0 / 2
5,489
686
4,351
3,862
2,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
memon8s
Danzaburou
9
2 / 0 / 2
5,068
634
3,159
3,625
1,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
14
14
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
3
4.5
L
Thor
0
5
0
0
L
Izanami
Bubyan
Izanami
0
4
0
0
W
Kukulkan
Gkhan78
Kukulkan
3
0
1
3.5
W
Kali
3
0
2
4
L
Tiamat
KongScale6
Tiamat
0
0
0
0
W
3
0
2
4
W
Danzaburou
memon8s
Danzaburou
2
0
2
3
L
0
1
0
0
L
Ares
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,250
Damage
15,866
22,357
Taken
17,691
7,420
Mitigated
7,489
3,203
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,916
945
0
1,358
4,480
1,772
0
642
3,738
11,330
0
L
Thor
2,002
985
0
855
5,600
1,923
0
1,446
4,144
0
17,012
L
Izanami
Bubyan
Izanami
2,836
2,107
0
1,379
5,847
1,356
0
996
4,851
0
24,533
W
Kukulkan
Gkhan78
Kukulkan
3,303
699
0
394
1,846
544
216
408
1,384
28,668
0
W
Kali
2,137
1,154
0
1,493
3,878
2,125
0
357
3,433
0
20,779
L
Tiamat
KongScale6
Tiamat
0
0
0
58
118
22
0
0
118
614
0
W
4,351
2,213
76
1,576
3,862
2,029
63
1,723
2,099
0
23,244
W
Danzaburou
memon8s
Danzaburou
3,159
1,373
0
1,332
3,625
1,019
464
0
3,625
0
26,256
L
1,545
42
42
869
3,888
1,147
0
2,450
1,272
22,077
0
L
Ares
1,867
489
0
0
6,904
2,972
0
1,151
5,753
3,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,173
Gold Earned
26,655
160
Minions Killed
245
0
Camps Cleared
0
543,026
Distance Traveled
775,996
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,175
647
9
1
0
159,900
2
L
Thor
3,914
489
38
5
0
120,068
1
L
Izanami
4,340
543
53
7
0
141,839
2
W
Kukulkan
5,407
676
72
9
0
142,366
3
W
Kali
5,516
690
48
6
0
167,863
0
L
Tiamat
3,029
379
4
1
0
15,157
0
W
Horus
5,489
686
58
7
0
156,570
3
W
Danzaburou
5,068
634
58
7
0
149,297
3
L
Ra
4,448
556
59
7
0
145,781
1
L
Ares
3,442
430
6
1
0
120,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role