Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
AndrewKulli
Anubis
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 153L
1,291 Elo+
Party 1
Set
Set
Guardian32rus
Set
Level 39
God Stats
3W - 4L
1,457 SR
Queue Stats
113W - 119L
1,403 Elo+
Party 3
Medusa
Medusa
Lucy11494
Medusa
Level 29
God Stats
106W - 156L
1,358 SR
Queue Stats
124W - 167L
1,280 Elo+
Party 1
Bellona
Bellona
PochesalManty
Bellona
Level 11
God Stats
2W - 2L
1,565 SR
Queue Stats
16W - 19L
1,415 Elo+
Party 3
Team Averages
Level 42
1,476 SR
1,378 Elo+

VS

Team Averages
Level 76
1,465 SR
1,449 Elo+
Set
Set
 
Set
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Buzzster
Neith
Level 54
God Stats
7W - 7L
1,392 SR
Queue Stats
9W - 10L
1,369 Elo+
Party 2
Baron Samedi
Baron Samedi
DraaxyV2
Baron Samedi
Level 27
God Stats
5W - 1L
1,460 SR
Queue Stats
36W - 23L
1,421 Elo+
Party 2
Sylvanus
Sylvanus
benaudo
Sylvanus
Level 140
God Stats
3W - 0L
1,506 SR
Queue Stats
26W - 14L
1,591 Elo+
Party 2
Bellona
Bellona
tonyny2011
Bellona
Level 21
God Stats
8W - 7L
1,468 SR
Queue Stats
8W - 8L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 2 / 0
4,199
420
984
7,318
2,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
7
0 / 5 / 0
4,189
419
1,948
5,977
2,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 6 / 0
4,398
440
3,079
7,877
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
Lucy11494
Medusa
7
0 / 2 / 0
4,327
433
1,271
4,271
859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
8
1 / 2 / 0
4,969
497
2,903
5,741
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
10 / 0 / 2
7,744
774
5,958
7,048
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Buzzster
Neith
10
3 / 0 / 2
5,671
567
5,275
3,276
1,024
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
DraaxyV2
Baron Samedi
12
4 / 0 / 4
7,207
721
4,660
3,255
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
benaudo
Sylvanus
9
0 / 0 / 3
5,723
572
2,448
4,987
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
tonyny2011
Bellona
9
0 / 1 / 2
5,485
549
2,812
5,516
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
17
17
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
Set
 
Set
10
0
2
11
L
Anubis
0
5
0
0
W
Neith
Buzzster
Neith
3
0
2
4
W
Baron Samedi
DraaxyV2
Baron Samedi
4
0
4
6
L
0
6
0
0
L
Medusa
Lucy11494
Medusa
0
2
0
0
L
Bellona
1
2
0
0.5
W
Sylvanus
benaudo
Sylvanus
0
0
3
1.5
W
Bellona
tonyny2011
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,185
Damage
21,153
31,184
Taken
24,082
12,900
Mitigated
11,613
6,552
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
984
160
417
1,804
7,318
2,971
0
1,230
6,088
9,255
0
W
Set
 
Set
5,958
2,293
0
4,289
7,048
2,764
490
180
6,868
0
44,660
L
Anubis
1,948
113
0
972
5,977
2,052
0
2,968
2,755
13,777
0
W
Neith
Buzzster
Neith
5,275
2,602
0
1,063
3,276
1,024
2,251
890
2,386
0
28,735
W
Baron Samedi
DraaxyV2
Baron Samedi
4,660
86
42
1,973
3,255
1,128
919
884
2,371
35,834
0
L
3,079
1,361
0
2,132
7,877
2,155
0
1,435
6,318
0
17,892
L
Medusa
Lucy11494
Medusa
1,271
200
0
582
4,271
859
0
1,057
3,174
0
16,978
L
Bellona
2,903
526
0
645
5,741
4,863
215
124
5,617
3,873
15,453
W
Sylvanus
benaudo
Sylvanus
2,448
961
964
2,434
4,987
3,494
797
1,218
3,769
15,331
0
W
Bellona
tonyny2011
Bellona
2,812
669
0
2,419
5,516
3,203
679
728
4,788
221
19,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,082
Gold Earned
31,830
165
Minions Killed
288
0
Camps Cleared
0
836,491
Distance Traveled
977,513
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,199
420
16
2
0
171,617
1
W
Set
7,744
774
91
9
0
230,063
2
L
Anubis
4,189
419
25
3
0
157,482
1
W
Neith
5,671
567
50
5
0
185,482
1
W
Baron Samedi
7,207
721
73
7
0
204,408
4
L
Set
4,398
440
44
4
0
171,961
0
L
Medusa
4,327
433
40
4
0
150,778
0
L
Bellona
4,969
497
40
4
0
184,653
2
W
Sylvanus
5,723
572
26
3
0
155,913
3
W
Bellona
5,485
549
48
5
0
201,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role