Player Matchup

Jormungandr
Jormungandr
Boricuatempo
Jormungandr
Level 28
God Stats
11W - 7L
1,500 SR
Queue Stats
70W - 73L
1,346 Elo+
Solo
Charybdis
Charybdis
GalenGauss
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,344 Elo+
Solo
Sobek
Sobek
behaart-Junge
Sobek
Level 7
God Stats
0W - 5L
1,094 SR
Queue Stats
3W - 12L
1,226 Elo+
Solo
Thor
Thor
lexxndroxx
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
mimosadas
Ra
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 60L
1,500 Elo+
Solo
Team Averages
Level 11
1,419 SR
1,383 Elo+

VS

Team Averages
Level 14
1,540 SR
1,357 Elo+
Neith
Neith
Fatal97230
Neith
Level 8
God Stats
9W - 8L
1,492 SR
Queue Stats
176W - 195L
1,229 Elo+
Solo
Tiamat
Tiamat
broyeur52
Tiamat
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
i3rok3n7545
King Arthur
Level 29
God Stats
9W - 9L
1,394 SR
Queue Stats
113W - 115L
1,418 Elo+
Solo
Tsukuyomi
Tsukuyomi
kyump
Tsukuyomi
Level 27
God Stats
35W - 15L
1,612 SR
Queue Stats
126W - 117L
1,447 Elo+
Solo
Ymir
Ymir
seated_guise8
Ymir
Level 4
God Stats
2W - 0L
1,703 SR
Queue Stats
3W - 6L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Boricuatempo
Jormungandr
14
5 / 1 / 4
9,770
575
9,502
16,776
17,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
GalenGauss
Charybdis
15
6 / 5 / 1
9,552
562
14,724
12,162
3,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 1 / 0
5,272
310
372
2,337
1,045
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 8 / 1
8,061
474
2,698
12,828
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
1 / 4 / 1
5,511
324
779
2,758
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 3 / 2
8,798
518
1,846
10,789
4,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
broyeur52
Tiamat
14
3 / 4 / 4
9,115
536
6,738
12,340
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
i3rok3n7545
King Arthur
16
5 / 2 / 1
9,733
573
5,965
11,671
6,257
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
kyump
Tsukuyomi
17
9 / 2 / 3
10,547
620
14,962
13,069
6,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

4
0 / 6 / 0
5,701
335
133
6,416
3,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
15
Kills
17
19
Deaths
17
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Boricuatempo
Jormungandr
5
1
4
7
W
Neith
0
3
2
0.33
L
Charybdis
GalenGauss
Charybdis
6
5
1
1.3
L
0
1
0
0
W
Tiamat
broyeur52
Tiamat
3
4
4
1.25
W
King Arthur
i3rok3n7545
King Arthur
5
2
1
2.75
W
Tsukuyomi
kyump
Tsukuyomi
9
2
3
5.25
L
3
8
1
0.44
L
1
4
1
0.38
W
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,075
Damage
29,644
46,861
Taken
54,285
29,254
Mitigated
26,213
4,521
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Boricuatempo
Jormungandr
9,502
3,015
0
1,458
16,776
17,709
566
1,453
15,153
48,842
0
W
Neith
1,846
816
0
3,297
10,789
4,349
625
1,446
9,343
0
48,547
L
Charybdis
GalenGauss
Charybdis
14,724
7,916
0
1,088
12,162
3,808
2,858
1,310
10,700
0
61,774
L
372
239
0
711
2,337
1,045
0
457
1,802
4,443
0
W
Tiamat
broyeur52
Tiamat
6,738
857
70
3,576
12,340
5,002
2,070
2,509
9,727
41,198
0
W
King Arthur
i3rok3n7545
King Arthur
5,965
990
0
5,239
11,671
6,257
1,672
3,296
8,375
2,756
44,986
W
Tsukuyomi
kyump
Tsukuyomi
14,962
3,891
0
3,246
13,069
6,645
480
2,908
10,161
0
77,537
L
2,698
729
0
1,132
12,828
6,061
1,156
2,018
10,640
0
39,922
L
779
461
0
132
2,758
631
0
971
1,695
5,297
0
W
133
61
0
0
6,416
3,960
11
390
6,026
3,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,166
Gold Earned
43,894
301
Minions Killed
398
0
Camps Cleared
0
1,138,547
Distance Traveled
1,500,276
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,770
575
97
6
0
328,474
1
W
Neith
8,798
518
85
5
0
271,616
0
L
Charybdis
9,552
562
112
7
0
285,321
1
L
Sobek
5,272
310
11
1
0
89,176
0
W
Tiamat
9,115
536
85
5
0
273,382
0
W
King Arthur
9,733
573
93
5
0
308,363
0
W
Tsukuyomi
10,547
620
113
7
0
373,156
1
L
Thor
8,061
474
75
4
0
304,869
0
L
Ra
5,511
324
6
0
0
130,707
2
W
Ymir
5,701
335
22
1
0
273,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role