Player Matchup

Ra
Ra
 
Ra
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
IzanagiVll
Danzaburou
Level 63
God Stats
99W - 64L
1,643 SR
Queue Stats
349W - 325L
1,562 Elo+
Party 2
Osiris
Osiris
IzanamiVII
Osiris
Level 27
God Stats
2W - 2L
1,270 SR
Queue Stats
131W - 125L
1,447 Elo+
Party 2
Loki
Loki
m7_on_controller
Loki
Level 40
God Stats
48W - 50L
1,488 SR
Queue Stats
142W - 148L
1,336 Elo+
Party 2
Team Averages
Level 42
1,480 SR
1,469 Elo+

VS

Team Averages
Level 54
1,458 SR
1,404 Elo+
Vamana
Vamana
Drangons-Kingx
Vamana
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 69L
1,285 Elo+
Solo
Jormungandr
Jormungandr
OTWilko
Jormungandr
Level 77
God Stats
6W - 8L
1,530 SR
Queue Stats
91W - 60L
1,555 Elo+
Party 3
Chiron
Chiron
OpAsGoD3874
Chiron
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,465 Elo+
Party 3
Persephone
Persephone
Saikido88
Persephone
Level 86
God Stats
15W - 14L
1,497 SR
Queue Stats
250W - 261L
1,430 Elo+
Party 1
Nemesis
Nemesis
ZerefofButz
Nemesis
Level 15
God Stats
0W - 1L
1,264 SR
Queue Stats
7W - 12L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 1 / 2
7,626
636
6,272
6,907
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
 
Ares
10
5 / 2 / 6
6,810
568
5,841
9,393
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
IzanagiVll
Danzaburou
12
5 / 2 / 3
7,274
606
7,982
8,012
2,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
IzanamiVII
Osiris
12
0 / 0 / 1
6,394
533
2,770
6,160
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 5
6,757
563
1,760
6,052
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,043
504
3,842
5,363
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
OTWilko
Jormungandr
10
4 / 4 / 0
6,876
573
6,634
9,162
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
8
0 / 6 / 3
5,254
438
2,655
8,155
2,210
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
Saikido88
Persephone
10
1 / 4 / 2
6,452
538
6,549
8,161
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ZerefofButz
Nemesis
8
1 / 2 / 2
5,719
477
2,677
6,221
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
6
6
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
2
6
W
Ares
 
Ares
5
2
6
4
L
0
1
0
0
W
Danzaburou
IzanagiVll
Danzaburou
5
2
3
3.25
W
Osiris
IzanamiVII
Osiris
0
0
1
0.5
L
Jormungandr
OTWilko
Jormungandr
4
4
0
1
L
Chiron
0
6
3
0.25
L
Persephone
Saikido88
Persephone
1
4
2
0.5
L
Nemesis
ZerefofButz
Nemesis
1
2
2
1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,625
Damage
22,357
36,524
Taken
37,062
18,621
Mitigated
17,729
15,803
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,272
962
604
3,596
6,907
2,583
123
5,201
1,438
48,118
0
W
Ares
 
Ares
5,841
710
0
2,266
9,393
7,029
0
3,694
5,655
19,705
0
L
3,842
220
0
1,672
5,363
4,570
120
724
4,639
0
26,525
W
Danzaburou
IzanagiVll
Danzaburou
7,982
3,147
0
3,634
8,012
2,607
946
2,202
5,766
0
47,968
W
Osiris
IzanamiVII
Osiris
2,770
216
0
2,534
6,160
4,582
0
0
5,383
0
32,881
L
Jormungandr
OTWilko
Jormungandr
6,634
1,638
0
2,610
9,162
6,141
0
3,305
5,749
28,997
0
L
Chiron
2,655
1,395
199
1,343
8,155
2,210
0
2,992
5,141
0
16,531
L
Persephone
Saikido88
Persephone
6,549
445
0
1,453
8,161
2,520
0
3,950
3,933
31,326
0
L
Nemesis
ZerefofButz
Nemesis
2,677
976
0
2,071
6,221
2,288
0
695
5,486
0
24,584
W
1,760
260
0
3,169
6,052
1,820
0
1,668
4,278
0
33,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
30,344
367
Minions Killed
279
0
Camps Cleared
0
1,206,305
Distance Traveled
1,084,218
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,626
636
111
9
0
258,222
2
W
Ares
6,810
568
31
3
0
244,826
2
L
Vamana
6,043
504
66
6
0
202,260
4
W
Danzaburou
7,274
606
84
7
0
217,566
3
W
Osiris
6,394
533
67
6
0
217,137
6
L
Jormungandr
6,876
573
49
4
0
223,712
5
L
Chiron
5,254
438
39
3
0
199,067
2
L
Persephone
6,452
538
72
6
0
226,952
1
L
Nemesis
5,719
477
53
4
0
232,227
1
W
Loki
6,757
563
74
6
0
268,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role