Player Matchup

Mulan
Mulan
ELPollochsm
Mulan
Level 14
God Stats
2W - 1L
1,772 SR
Queue Stats
10W - 6L
1,579 Elo+
Solo
Sylvanus
Sylvanus
Kuro Paraiso
Sylvanus
Level 18
God Stats
2W - 0L
1,705 SR
Queue Stats
25W - 25L
1,505 Elo+
Solo
Artemis
Artemis
SnooppGuy
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,589 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tronco_Extremiis
Ah Muzen Cab
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,587 Elo+
Solo
Anubis
Anubis
WhyPink4
Anubis
Level 15
God Stats
26W - 19L
1,910 SR
Queue Stats
97W - 92L
1,590 Elo+
Solo
Team Averages
Level 16
1,677 SR
1,570 Elo+

VS

Team Averages
Level 11
1,625 SR
1,521 Elo+
Kali
Kali
FujiOokami97
Kali
Level 8
God Stats
1W - 2L
1,657 SR
Queue Stats
3W - 8L
1,431 Elo+
Solo
Artio
Artio
HUNGER PANG
Artio
Level 11
God Stats
1W - 2L
1,669 SR
Queue Stats
31W - 22L
1,548 Elo+
Solo
Hou Yi
Hou Yi
Prince_Petrikov
Hou Yi
Level 10
God Stats
4W - 2L
1,596 SR
Queue Stats
89W - 96L
1,515 Elo+
Solo
Olorun
Olorun
SaturnKnight879
Olorun
Level 16
God Stats
26W - 12L
1,605 SR
Queue Stats
26W - 12L
1,630 Elo+
Solo
Ymir
Ymir
TerminationNova
Ymir
Level 8
God Stats
9W - 7L
1,601 SR
Queue Stats
10W - 10L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 10
9,996
625
8,800
11,258
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Kuro Paraiso
Sylvanus
13
4 / 0 / 6
8,430
527
7,625
10,982
7,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
SnooppGuy
Artemis
17
6 / 1 / 4
10,302
644
9,886
8,003
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
Tronco_Extremiis
Ah Muzen Cab
14
3 / 1 / 5
8,721
545
6,255
5,803
2,067
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
WhyPink4
Anubis
16
7 / 4 / 3
10,668
667
7,555
12,468
5,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,219
451
4,192
11,330
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 6 / 2
8,046
503
7,112
17,302
6,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 3 / 0
7,953
497
7,091
10,892
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 4 / 2
8,022
501
6,280
8,317
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 7 / 1
6,733
421
3,200
14,362
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
25
Kills
8
8
Deaths
25
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
1
5
1
0.3
L
4
6
2
0.83
W
Sylvanus
Kuro Paraiso
Sylvanus
4
0
6
7
L
2
3
0
0.67
L
1
4
2
0.5
W
Artemis
SnooppGuy
Artemis
6
1
4
8
L
0
7
1
0.07
W
Ah Muzen Cab
Tronco_Extremiis
Ah Muzen Cab
3
1
5
5.5
W
Anubis
WhyPink4
Anubis
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,121
Damage
27,875
48,514
Taken
62,203
23,110
Mitigated
27,007
22,930
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,800
2,095
0
6,716
11,258
4,617
0
3,092
8,166
0
74,635
L
4,192
2,003
0
2,066
11,330
3,960
268
2,444
8,886
0
36,491
L
7,112
978
307
6,190
17,302
6,997
0
3,502
13,800
39,825
0
W
Sylvanus
Kuro Paraiso
Sylvanus
7,625
1,215
1,240
3,255
10,982
7,451
428
2,627
8,355
28,256
5,913
L
7,091
3,110
0
1,158
10,892
3,561
0
3,562
7,330
0
65,337
L
6,280
3,683
80
3,540
8,317
3,360
405
1,379
6,938
49,105
6,146
W
Artemis
SnooppGuy
Artemis
9,886
6,046
0
2,114
8,003
3,003
1,062
3,043
4,960
0
57,363
L
3,200
425
0
1,209
14,362
9,129
240
4,231
10,131
18,092
0
W
Ah Muzen Cab
Tronco_Extremiis
Ah Muzen Cab
6,255
2,829
0
2,259
5,803
2,067
405
1,339
4,464
0
57,269
W
Anubis
WhyPink4
Anubis
7,555
546
0
7,346
12,468
5,972
281
5,383
7,085
71,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,117
Gold Earned
37,973
513
Minions Killed
418
0
Camps Cleared
0
1,495,783
Distance Traveled
1,417,922
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,996
625
108
7
0
363,195
3
L
Kali
7,219
451
70
4
0
306,215
2
L
Artio
8,046
503
68
4
0
296,976
1
W
Sylvanus
8,430
527
63
4
0
289,585
3
L
Hou Yi
7,953
497
136
9
0
263,536
5
L
Olorun
8,022
501
108
7
0
271,205
1
W
Artemis
10,302
644
108
7
0
287,178
0
L
Ymir
6,733
421
36
2
0
279,990
3
W
Ah Muzen Cab
8,721
545
97
6
0
283,719
0
W
Anubis
10,668
667
137
9
0
272,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role