Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Hydrogenus
Gilgamesh
Level 20
God Stats
28W - 20L
1,639 SR
Queue Stats
36W - 42L
1,310 Elo+
Party 1
Charybdis
Charybdis
Tobeyus
Charybdis
Level 77
God Stats
1W - 4L
1,565 SR
Queue Stats
99W - 135L
1,377 Elo+
Party 1
Team Averages
Level 46
1,568 SR
1,395 Elo+

VS

Team Averages
Level 51
1,558 SR
1,417 Elo+
Medusa
Medusa
RockPlayer
Medusa
Level 101
God Stats
10W - 5L
1,375 SR
Queue Stats
201W - 202L
1,437 Elo+
Party 2
Ganesha
Ganesha
RyanSFD
Ganesha
Level 23
God Stats
70W - 40L
1,799 SR
Queue Stats
110W - 112L
1,398 Elo+
Party 2
Zeus
Zeus
kornelozohh
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 6 / 1
8,173
629
7,915
11,442
5,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Hydrogenus
Gilgamesh
10
1 / 5 / 3
7,588
584
3,502
16,071
9,062
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Tobeyus
Charybdis
11
1 / 6 / 3
8,192
630
6,445
10,387
3,733
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RockPlayer
Medusa
14
10 / 1 / 5
10,398
800
10,404
6,764
2,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
RyanSFD
Ganesha
13
0 / 0 / 16
8,868
682
3,973
9,325
9,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 4 / 10
10,198
784
17,976
10,316
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
17
17
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
6
1
0.42
L
Gilgamesh
Hydrogenus
Gilgamesh
1
5
3
0.5
W
Medusa
RockPlayer
Medusa
10
1
5
12.5
W
Ganesha
RyanSFD
Ganesha
0
0
16
8
L
Charybdis
Tobeyus
Charybdis
1
6
3
0.42
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,862
Damage
32,353
37,900
Taken
26,405
18,563
Mitigated
16,726
7,235
Healing
3,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,915
573
0
1,250
11,442
5,768
0
8,181
3,261
26,005
0
L
Gilgamesh
Hydrogenus
Gilgamesh
3,502
380
421
3,915
16,071
9,062
0
7,807
8,264
0
6,985
W
Medusa
RockPlayer
Medusa
10,404
5,464
0
844
6,764
2,822
1,779
2,529
4,235
0
50,906
W
Ganesha
RyanSFD
Ganesha
3,973
144
0
834
9,325
9,370
503
2,141
7,184
11,526
0
L
Charybdis
Tobeyus
Charybdis
6,445
3,846
0
1,649
10,387
3,733
0
6,123
4,264
0
33,523
W
17,976
1,563
0
1,800
10,316
4,534
512
4,899
5,417
51,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,953
Gold Earned
29,464
112
Minions Killed
154
2
Camps Cleared
8
705,274
Distance Traveled
655,281
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,173
629
40
3
0
213,032
5
L
Gilgamesh
7,588
584
7
1
0
265,931
2
W
Medusa
10,398
800
78
6
4
215,055
4
W
Ganesha
8,868
682
3
0
0
218,477
1
L
Charybdis
8,192
630
65
5
2
226,311
1
W
Zeus
10,198
784
73
6
4
221,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role