Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Creativename1013
Hercules
Level 23
God Stats
13W - 4L
1,728 SR
Queue Stats
61W - 48L
1,614 Elo+
Party 1
Guan Yu
Guan Yu
DwarfInAFarrar
Guan Yu
Level 26
God Stats
3W - 1L
1,683 SR
Queue Stats
99W - 63L
1,608 Elo+
Party 1
Agni
Agni
PenelopeKO
Agni
Level 22
God Stats
1W - 0L
1,861 SR
Queue Stats
50W - 42L
1,507 Elo+
Party 3
Anhur
Anhur
fishfker69420
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 51L
1,604 Elo+
Party 1
Team Averages
Level 23
1,654 SR
1,567 Elo+

VS

Team Averages
Level 24
1,635 SR
1,583 Elo+
Awilix
Awilix
Battyonah
Awilix
Level 20
God Stats
5W - 3L
1,756 SR
Queue Stats
32W - 28L
1,584 Elo+
Solo
Anubis
Anubis
Konchita31
Anubis
Level 17
God Stats
11W - 9L
1,542 SR
Queue Stats
65W - 80L
1,467 Elo+
Solo
Artemis
Artemis
Malmquiz
Artemis
Level 17
God Stats
7W - 5L
1,653 SR
Queue Stats
12W - 9L
1,543 Elo+
Party 2
Achilles
Achilles
Nödin
Achilles
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 24L
1,671 Elo+
Party 2
Bacchus
Bacchus
Yogibliz
Bacchus
Level 38
God Stats
16W - 7L
1,724 SR
Queue Stats
37W - 21L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
10 / 0 / 6
9,297
581
10,390
9,879
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 5
8,563
535
6,133
11,049
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 0 / 5
9,263
579
9,494
13,423
17,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 1 / 7
8,638
540
6,348
5,781
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 5
7,979
499
5,973
12,523
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Battyonah
Awilix
15
2 / 3 / 0
8,260
516
6,368
8,951
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Konchita31
Anubis
11
1 / 5 / 0
7,186
449
1,277
8,621
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Malmquiz
Artemis
13
1 / 5 / 5
7,779
486
9,394
9,093
2,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Nödin
Achilles
13
0 / 5 / 0
7,518
470
7,580
16,048
11,943
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Yogibliz
Bacchus
10
3 / 5 / 2
6,961
435
8,260
14,385
16,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
23
Kills
7
7
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
0
6
13
L
Awilix
Battyonah
Awilix
2
3
0
0.67
W
4
2
5
3.25
W
4
0
5
6.5
L
Anubis
Konchita31
Anubis
1
5
0
0.2
L
Artemis
Malmquiz
Artemis
1
5
5
0.7
L
Achilles
Nödin
Achilles
0
5
0
0
W
3
1
7
6.5
L
Bacchus
Yogibliz
Bacchus
3
5
2
0.8
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
32,879
52,655
Taken
57,098
34,275
Mitigated
36,081
19,672
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,390
3,018
0
3,320
9,879
4,298
375
1,605
8,274
0
60,377
L
Awilix
Battyonah
Awilix
6,368
2,543
0
3,434
8,951
2,565
0
418
8,509
0
61,012
W
6,133
2,020
0
3,490
11,049
6,856
171
2,233
8,816
0
34,974
W
9,494
1,614
289
8,196
13,423
17,358
29
1,193
12,230
0
56,032
L
Anubis
Konchita31
Anubis
1,277
0
0
2,322
8,621
2,608
708
915
7,574
34,504
0
L
Artemis
Malmquiz
Artemis
9,394
4,690
0
779
9,093
2,471
455
289
8,742
0
42,561
L
Achilles
Nödin
Achilles
7,580
2,275
0
3,827
16,048
11,943
0
1,311
14,689
2,061
47,876
W
6,348
201
0
918
5,781
1,902
60
1,734
4,047
52,570
0
L
Bacchus
Yogibliz
Bacchus
8,260
1,627
233
2,952
14,385
16,494
294
2,952
11,236
19,849
0
W
5,973
2,227
0
3,459
12,523
3,861
168
3,085
9,438
0
50,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
37,704
481
Minions Killed
373
0
Camps Cleared
0
1,636,461
Distance Traveled
1,476,825
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,297
581
101
6
0
379,208
4
L
Awilix
8,260
516
109
7
0
356,498
6
W
Hercules
8,563
535
63
4
0
333,988
4
W
Guan Yu
9,263
579
119
7
0
333,867
2
L
Anubis
7,186
449
78
5
0
242,078
1
L
Artemis
7,779
486
73
5
0
263,421
0
L
Achilles
7,518
470
94
6
0
322,921
2
W
Agni
8,638
540
102
6
0
318,445
4
L
Bacchus
6,961
435
19
1
0
291,907
4
W
Anhur
7,979
499
96
6
0
270,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role