Player Matchup

Merlin
Merlin
IIIcrispyIIII
Merlin
Level 127
God Stats
4W - 1L
1,540 SR
Queue Stats
93W - 62L
1,622 Elo+
Party 1
Odin
Odin
UpperPower8
Odin
Level 159
God Stats
3W - 1L
1,763 SR
Queue Stats
226W - 117L
1,706 Elo+
Party 1
Da Ji
Da Ji
cornuMarrowo
Da Ji
Level 11
God Stats
3W - 0L
1,677 SR
Queue Stats
8W - 0L
1,906 Elo+
Party 1
Team Averages
Level 99
1,660 SR
1,745 Elo+

VS

Team Averages
Level 30
1,494 SR
1,504 Elo+
Nox
Nox
 
Nox
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mugiwata_Luffy
Cthulhu
Level 57
God Stats
0W - 4L
1,143 SR
Queue Stats
57W - 85L
1,265 Elo+
Solo
Thoth
Thoth
wnow512
Thoth
Level 26
God Stats
3W - 1L
1,838 SR
Queue Stats
16W - 8L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
7,575
758
7,943
5,215
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 1 / 5
8,025
803
4,136
12,036
6,956
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 6
7,453
745
3,066
5,174
3,195
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
0 / 7 / 1
5,629
563
1,121
5,826
1,917
6
0 / 1 / 2
5,837
584
275
4,171
2,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
wnow512
Thoth
12
4 / 4 / 0
7,612
761
8,167
7,452
2,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
4
4
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
7
1
0.07
W
3
2
9
3.75
L
0
1
2
1
W
6
1
5
8.5
W
3
1
6
6
L
Thoth
wnow512
Thoth
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,145
Damage
9,563
22,425
Taken
17,449
11,902
Mitigated
6,781
5,561
Healing
879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,121
568
0
0
5,826
1,917
0
2,010
3,591
2,370
0
W
7,943
418
0
1,110
5,215
1,751
1,511
2,887
2,328
36,993
0
L
275
32
0
38
4,171
2,200
0
2,576
1,501
1,550
0
W
4,136
1,114
0
4,451
12,036
6,956
0
3,556
8,442
0
16,290
W
3,066
944
0
0
5,174
3,195
252
3,220
1,440
0
5,674
L
Thoth
wnow512
Thoth
8,167
182
0
841
7,452
2,664
0
3,274
3,888
35,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,053
Gold Earned
19,078
108
Minions Killed
75
6
Camps Cleared
3
520,578
Distance Traveled
320,313
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,629
563
3
0
0
100,986
0
W
Merlin
7,575
758
68
7
3
169,495
3
L
Cthulhu
5,837
584
5
1
0
44,094
1
W
Odin
8,025
803
31
3
1
167,872
7
W
Da Ji
7,453
745
9
1
2
183,211
0
L
Thoth
7,612
761
67
7
3
175,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role