Player Matchup

Gilgamesh
Gilgamesh
Banananeter
Gilgamesh
Level 160
God Stats
13W - 3L
1,747 SR
Queue Stats
302W - 184L
1,753 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MalleMeneer
Morgan Le Fay
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,538 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheJumboman
Tsukuyomi
Level 160
God Stats
4W - 1L
1,593 SR
Queue Stats
227W - 119L
1,736 Elo+
Party 2
Team Averages
Level 151
1,613 SR
1,675 Elo+

VS

Team Averages
Level 111
1,654 SR
1,640 Elo+
Medusa
Medusa
BerryVIPCZ
Medusa
Level 133
God Stats
49W - 32L
1,642 SR
Queue Stats
211W - 224L
1,653 Elo+
Party 1
Ares
Ares
Nordcorpscz
Ares
Level 56
God Stats
152W - 97L
1,658 SR
Queue Stats
182W - 127L
1,634 Elo+
Party 1
Raijin
Raijin
Raslvdf
Raijin
Level 144
God Stats
2W - 1L
1,662 SR
Queue Stats
465W - 406L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Banananeter
Gilgamesh
15
2 / 3 / 19
11,234
749
17,909
26,109
31,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
MalleMeneer
Morgan Le Fay
15
4 / 5 / 14
11,391
759
13,779
13,194
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TheJumboman
Tsukuyomi
17
17 / 10 / 2
13,237
882
27,234
19,545
7,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BerryVIPCZ
Medusa
15
3 / 9 / 12
11,225
748
13,275
18,810
7,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 4 / 6
12,143
810
16,776
24,078
37,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
Raslvdf
Raijin
13
5 / 10 / 7
10,803
720
12,953
21,787
9,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
40
23
Kills
15
18
Deaths
23
35
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Banananeter
Gilgamesh
2
3
19
3.83
L
Medusa
BerryVIPCZ
Medusa
3
9
12
1
W
Morgan Le Fay
MalleMeneer
Morgan Le Fay
4
5
14
2.2
L
7
4
6
2.5
L
Raijin
Raslvdf
Raijin
5
10
7
0.85
W
Tsukuyomi
TheJumboman
Tsukuyomi
17
10
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,922
Damage
43,004
58,848
Taken
64,675
44,245
Mitigated
54,160
11,908
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Banananeter
Gilgamesh
17,909
5,617
0
5,756
26,109
31,858
579
13,088
13,021
0
32,959
L
Medusa
BerryVIPCZ
Medusa
13,275
6,674
0
3,987
18,810
7,585
0
2,797
15,783
0
45,832
W
Morgan Le Fay
MalleMeneer
Morgan Le Fay
13,779
1,507
0
2,209
13,194
4,914
506
7,319
5,875
45,164
0
L
16,776
1,067
0
1,260
24,078
37,454
0
5,856
17,734
28,967
0
L
Raijin
Raslvdf
Raijin
12,953
1,471
65
2,060
21,787
9,121
0
4,584
16,939
30,225
0
W
Tsukuyomi
TheJumboman
Tsukuyomi
27,234
8,583
0
3,943
19,545
7,473
1,185
9,762
8,405
0
52,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,862
Gold Earned
34,171
149
Minions Killed
142
7
Camps Cleared
6
843,012
Distance Traveled
716,119
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,234
749
25
2
1
325,981
1
L
Medusa
11,225
748
63
4
4
233,776
0
W
Morgan Le Fay
11,391
759
78
5
4
257,934
3
L
Ares
12,143
810
30
2
1
270,682
0
L
Raijin
10,803
720
49
3
1
211,661
3
W
Tsukuyomi
13,237
882
46
3
2
259,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role