Player Matchup

Fenrir
Fenrir
BIG_COTTEN
Fenrir
Level 26
God Stats
0W - 1L
1,183 SR
Queue Stats
13W - 23L
1,527 Elo+
Solo
Cliodhna
Cliodhna
CurlyBull
Cliodhna
Level 10
God Stats
0W - 1L
1,535 SR
Queue Stats
10W - 1L
1,927 Elo+
Party 1
Thanatos
Thanatos
GrandMarais
Thanatos
Level 7
God Stats
1W - 1L
1,813 SR
Queue Stats
7W - 1L
1,927 Elo+
Party 1
Raijin
Raijin
Vikingp00
Raijin
Level 6
God Stats
0W - 2L
1,321 SR
Queue Stats
5W - 6L
1,478 Elo+
Solo
Loki
Loki
spooky_gelatine5
Loki
Level 18
God Stats
19W - 18L
1,655 SR
Queue Stats
193W - 223L
1,512 Elo+
Solo
Team Averages
Level 13
1,501 SR
1,674 Elo+

VS

Team Averages
Level 15
1,660 SR
1,583 Elo+
Ganesha
Ganesha
EHabes
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 67L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Gholop
Gilgamesh
Level 8
God Stats
7W - 0L
1,984 SR
Queue Stats
14W - 2L
1,866 Elo+
Solo
Merlin
Merlin
Imsilver3D2
Merlin
Level 15
God Stats
3W - 2L
1,519 SR
Queue Stats
20W - 18L
1,578 Elo+
Solo
Neith
Neith
edgar29vlds
Neith
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 20L
1,320 Elo+
Solo
Zhong Kui
Zhong Kui
tumtum14
Zhong Kui
Level 23
God Stats
3W - 1L
1,796 SR
Queue Stats
48W - 32L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BIG_COTTEN
Fenrir
14
6 / 10 / 1
8,789
463
7,793
16,606
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cliodhna
CurlyBull
Cliodhna
14
3 / 4 / 3
8,855
466
4,249
11,853
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
GrandMarais
Thanatos
17
14 / 8 / 4
11,144
587
21,437
20,686
7,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Vikingp00
Raijin
11
0 / 10 / 5
7,365
388
3,801
11,868
3,081
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 7 / 6
8,851
466
5,911
12,400
3,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EHabes
Ganesha
14
1 / 4 / 15
10,246
539
6,051
18,713
25,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Gholop
Gilgamesh
18
14 / 3 / 6
12,500
658
16,705
15,203
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
19
12 / 5 / 7
13,086
689
11,641
10,218
2,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 11 / 2
8,588
452
3,177
12,814
2,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
tumtum14
Zhong Kui
20
11 / 0 / 3
13,409
706
12,055
9,898
11,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
23
Kills
39
39
Deaths
23
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BIG_COTTEN
Fenrir
6
10
1
0.65
L
Cliodhna
CurlyBull
Cliodhna
3
4
3
1.13
W
Ganesha
EHabes
Ganesha
1
4
15
2.13
W
Gilgamesh
Gholop
Gilgamesh
14
3
6
5.67
L
Thanatos
GrandMarais
Thanatos
14
8
4
2
W
Merlin
12
5
7
3.1
L
Raijin
Vikingp00
Raijin
0
10
5
0.25
W
1
11
2
0.18
L
0
7
6
0.43
W
Zhong Kui
tumtum14
Zhong Kui
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,191
Damage
49,629
73,413
Taken
66,846
25,241
Mitigated
46,793
21,071
Healing
14,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BIG_COTTEN
Fenrir
7,793
1,652
0
2,936
16,606
6,895
0
7,096
9,510
0
41,357
L
Cliodhna
CurlyBull
Cliodhna
4,249
64
0
620
11,853
4,221
806
3,435
8,418
0
48,947
W
Ganesha
EHabes
Ganesha
6,051
940
150
3,066
18,713
25,035
27
1,000
17,713
38,995
0
W
Gilgamesh
Gholop
Gilgamesh
16,705
5,444
0
3,264
15,203
4,747
2,050
666
14,537
0
81,725
L
Thanatos
GrandMarais
Thanatos
21,437
7,622
0
13,788
20,686
7,697
0
7,357
13,329
0
74,729
W
Merlin
11,641
402
0
1,838
10,218
2,733
3,055
773
9,445
79,262
0
L
Raijin
Vikingp00
Raijin
3,801
752
0
1,116
11,868
3,081
414
5,542
6,326
25,423
0
W
3,177
1,848
0
702
12,814
2,928
1,935
1,362
11,452
0
26,777
L
5,911
495
0
2,611
12,400
3,347
1,772
5,635
6,765
0
53,444
W
Zhong Kui
tumtum14
Zhong Kui
12,055
3,317
0
5,838
9,898
11,350
6,357
0
9,898
87,347
13,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
57,829
395
Minions Killed
549
0
Camps Cleared
0
1,629,566
Distance Traveled
1,774,432
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,789
463
74
4
0
329,273
3
L
Cliodhna
8,855
466
93
5
0
379,627
0
W
Ganesha
10,246
539
23
1
0
355,857
0
W
Gilgamesh
12,500
658
111
6
0
409,270
1
L
Thanatos
11,144
587
104
5
0
348,931
1
W
Merlin
13,086
689
168
9
0
345,434
2
L
Raijin
7,365
388
34
2
0
244,181
0
W
Neith
8,588
452
59
3
0
293,441
1
L
Loki
8,851
466
90
5
0
327,554
3
W
Zhong Kui
13,409
706
188
10
0
370,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role