Player Matchup

Tiamat
Tiamat
Artur_Sioon
Tiamat
Level 13
God Stats
1W - 1L
1,550 SR
Queue Stats
14W - 21L
1,267 Elo+
Solo
Da Ji
Da Ji
FleshEatingDino
Da Ji
Level 26
God Stats
11W - 13L
1,506 SR
Queue Stats
168W - 200L
1,436 Elo+
Solo
Raijin
Raijin
MereDesignation
Raijin
Level 28
God Stats
6W - 2L
1,727 SR
Queue Stats
133W - 125L
1,446 Elo+
Solo
Neith
Neith
Quit It Stepdad
Neith
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 16L
1,563 Elo+
Solo
Ra
Ra
TheOneGodINO
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 28L
1,500 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,442 Elo+

VS

Team Averages
Level 14
1,524 SR
1,478 Elo+
Agni
Agni
BLACK-BOY6839
Agni
Level 29
God Stats
3W - 4L
1,658 SR
Queue Stats
22W - 24L
1,597 Elo+
Solo
Bakasura
Bakasura
DodoDynamic
Bakasura
Level 16
God Stats
0W - 3L
1,172 SR
Queue Stats
27W - 31L
1,271 Elo+
Solo
Vamana
Vamana
M_O_H-_-56
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Kali
Kali
PorygonXy
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Yugo_Jp2016
Danzaburou
Level 18
God Stats
1W - 1L
1,791 SR
Queue Stats
60W - 55L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 2 / 4
8,437
444
3,485
11,138
4,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 8
9,387
494
7,657
12,009
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 1
9,509
500
3,868
7,674
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
24 / 0 / 3
12,206
642
21,833
11,574
4,726
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 5
8,342
439
1,524
6,816
2,118
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
9,505
500
9,615
8,827
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
DodoDynamic
Bakasura
11
1 / 9 / 0
7,231
381
3,271
14,029
4,382
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vamana
M_O_H-_-56
Vamana
7
3 / 6 / 0
6,459
340
2,015
9,278
3,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kali
8
0 / 9 / 1
6,134
323
259
10,332
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Yugo_Jp2016
Danzaburou
14
0 / 7 / 0
8,330
438
4,662
12,617
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
33
Kills
6
6
Deaths
33
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
2
4
2
L
2
2
0
1
L
Bakasura
DodoDynamic
Bakasura
1
9
0
0.11
W
2
1
8
6
L
Vamana
M_O_H-_-56
Vamana
3
6
0
0.5
W
4
1
1
4.5
L
Kali
0
9
1
0.06
W
24
0
3
25.5
W
1
2
5
1.75
L
Danzaburou
Yugo_Jp2016
Danzaburou
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,367
Damage
19,822
49,211
Taken
55,083
18,538
Mitigated
17,816
18,413
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,485
222
0
2,752
11,138
4,889
6
4,010
7,041
29,088
0
L
9,615
454
0
4,477
8,827
2,745
0
1,553
7,000
68,476
0
L
Bakasura
DodoDynamic
Bakasura
3,271
2,065
0
2,021
14,029
4,382
138
1,700
12,227
0
40,145
W
7,657
1,325
0
6,746
12,009
4,308
0
1,716
9,974
0
70,231
L
Vamana
M_O_H-_-56
Vamana
2,015
1,048
0
1,964
9,278
3,854
0
1,699
7,527
0
7,923
W
3,868
196
0
2,188
7,674
2,497
132
2,597
5,001
57,884
0
L
Kali
259
129
0
50
10,332
3,184
0
2,063
8,090
0
6,444
W
21,833
8,358
0
5,127
11,574
4,726
2,744
1,012
10,386
0
97,917
W
1,524
564
149
1,451
6,816
2,118
1,184
703
6,070
34,386
0
L
Danzaburou
Yugo_Jp2016
Danzaburou
4,662
1,486
0
1,594
12,617
3,651
616
1,099
11,362
0
60,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,881
Gold Earned
37,659
526
Minions Killed
358
0
Camps Cleared
0
1,762,610
Distance Traveled
1,633,679
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,437
444
70
4
0
377,892
0
L
Agni
9,505
500
136
7
0
308,000
7
L
Bakasura
7,231
381
80
4
0
386,721
0
W
Da Ji
9,387
494
123
6
0
407,099
0
L
Vamana
6,459
340
14
1
0
276,658
0
W
Raijin
9,509
500
113
6
0
341,099
5
L
Kali
6,134
323
13
1
0
330,713
0
W
Neith
12,206
642
151
8
0
349,381
2
W
Ra
8,342
439
69
4
0
287,139
3
L
Danzaburou
8,330
438
115
6
0
331,587
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role