Player Matchup

Loki
Loki
Akirmax
Loki
Level 108
God Stats
20W - 12L
1,590 SR
Queue Stats
196W - 186L
1,431 Elo+
Solo
Bakasura
Bakasura
Mizu_Xine99
Bakasura
Level 87
God Stats
9W - 10L
1,462 SR
Queue Stats
526W - 579L
1,343 Elo+
Solo
Neith
Neith
PABLO FRX
Neith
Level 63
God Stats
33W - 37L
1,461 SR
Queue Stats
414W - 397L
1,419 Elo+
Solo
Zeus
Zeus
nano-s31
Zeus
Level 68
God Stats
74W - 62L
1,434 SR
Queue Stats
407W - 432L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
sk4pres
Sun Wukong
Level 89
God Stats
11W - 15L
1,432 SR
Queue Stats
85W - 106L
1,372 Elo+
Solo
Team Averages
Level 83
1,476 SR
1,388 Elo+

VS

Team Averages
Level 87
1,492 SR
1,443 Elo+
Poseidon
Poseidon
 
Poseidon
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
daMergel
Anubis
Level 81
God Stats
23W - 28L
1,679 SR
Queue Stats
88W - 97L
1,448 Elo+
Solo
Sylvanus
Sylvanus
phil94550
Sylvanus
Level 108
God Stats
26W - 18L
1,495 SR
Queue Stats
133W - 158L
1,416 Elo+
Solo
Achilles
Achilles
sqbulbazard
Achilles
Level 52
God Stats
3W - 6L
1,288 SR
Queue Stats
23W - 31L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Akirmax
Loki
6
1 / 1 / 1
5,732
358
1,251
2,419
512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Mizu_Xine99
Bakasura
12
1 / 6 / 0
6,956
435
9,317
16,426
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
PABLO FRX
Neith
11
0 / 4 / 1
6,687
418
9,188
8,476
2,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
13
1 / 3 / 0
7,531
471
7,467
7,392
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
sk4pres
Sun Wukong
13
5 / 4 / 0
7,775
486
7,607
10,634
8,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
3 / 1 / 4
8,835
552
3,962
9,797
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
 
Izanami
14
7 / 1 / 4
8,787
549
8,949
12,851
4,366
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
daMergel
Anubis
15
0 / 2 / 1
8,714
545
1,333
5,567
2,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
phil94550
Sylvanus
14
3 / 1 / 7
8,756
547
7,864
14,591
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
sqbulbazard
Achilles
15
5 / 3 / 1
9,909
619
5,392
13,123
10,749
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
8
Kills
18
18
Deaths
8
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
1
4
5
W
Izanami
 
Izanami
7
1
4
9
L
Loki
Akirmax
Loki
1
1
1
1.5
L
Bakasura
Mizu_Xine99
Bakasura
1
6
0
0.17
L
Neith
PABLO FRX
Neith
0
4
1
0.13
W
Anubis
daMergel
Anubis
0
2
1
0.25
L
Zeus
1
3
0
0.33
W
Sylvanus
phil94550
Sylvanus
3
1
7
6.5
L
Sun Wukong
sk4pres
Sun Wukong
5
4
0
1.25
W
Achilles
sqbulbazard
Achilles
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,830
Damage
27,500
45,347
Taken
55,929
19,427
Mitigated
28,541
14,753
Healing
29,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,962
807
0
4,075
9,797
3,713
0
910
8,775
46,893
6,821
W
Izanami
 
Izanami
8,949
6,802
708
6,133
12,851
4,366
931
1,227
11,161
0
66,716
L
Loki
Akirmax
Loki
1,251
220
0
951
2,419
512
0
154
2,265
0
14,120
L
Bakasura
Mizu_Xine99
Bakasura
9,317
6,218
236
6,467
16,426
6,422
0
6,204
10,222
0
37,743
L
Neith
PABLO FRX
Neith
9,188
3,470
112
3,309
8,476
2,079
0
2,298
6,178
0
43,810
W
Anubis
daMergel
Anubis
1,333
316
494
2,801
5,567
2,208
734
1,792
3,571
54,458
0
L
Zeus
7,467
364
0
2,651
7,392
1,879
0
2,225
5,167
48,946
0
W
Sylvanus
phil94550
Sylvanus
7,864
2,404
4,644
8,955
14,591
7,505
193
1,714
12,595
23,454
0
L
Sun Wukong
sk4pres
Sun Wukong
7,607
1,867
0
1,027
10,634
8,535
0
2,083
8,551
0
31,647
W
Achilles
sqbulbazard
Achilles
5,392
1,778
0
2,060
13,123
10,749
3,202
1,250
11,805
0
56,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,681
Gold Earned
45,001
376
Minions Killed
506
0
Camps Cleared
0
1,260,020
Distance Traveled
1,498,862
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,835
552
97
6
0
327,084
0
W
Izanami
8,787
549
135
8
0
286,917
1
L
Loki
5,732
358
34
2
0
145,321
1
L
Bakasura
6,956
435
81
5
0
303,088
3
L
Neith
6,687
418
87
5
0
261,465
2
W
Anubis
8,714
545
109
7
0
273,820
1
L
Zeus
7,531
471
115
7
0
288,131
6
W
Sylvanus
8,756
547
32
2
0
305,539
3
L
Sun Wukong
7,775
486
59
4
0
262,015
3
W
Achilles
9,909
619
133
8
0
305,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role