Player Matchup

Bacchus
Bacchus
Gold I
Big weird kid
Bacchus
Gold I
Level 154
God Stats
1W - 2L
1,239 SR
Queue Stats
604W - 593L
1,704 MMR
Solo
Medusa
Medusa
Platinum V
BlackHeartSuave_
Medusa
Platinum V
Level 149
God Stats
52W - 51L
1,530 SR
Queue Stats
646W - 638L
1,753 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
ItzdaveOfficial
Cu Chulainn
Platinum IV
Level 64
God Stats
2W - 1L
1,522 SR
Queue Stats
122W - 118L
1,785 MMR
Solo
Awilix
Awilix
Platinum III
The3rdPartyGod
Awilix
Platinum III
Level 160
God Stats
138W - 83L
1,671 SR
Queue Stats
304W - 300L
1,742 MMR
Solo
Sol
Sol
Gold I
Veeloy
Sol
Gold I
Level 160
God Stats
4W - 5L
1,435 SR
Queue Stats
230W - 226L
1,664 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,479 SR
1,730 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,648 SR
1,730 MMR
Ares
Ares
Platinum IV
Broseidon27
Ares
Platinum IV
Level 129
God Stats
5W - 8L
1,651 SR
Queue Stats
338W - 326L
1,683 MMR
Solo
Pele
Pele
Platinum I
DepressQin
Pele
Platinum I
Level 125
God Stats
3W - 3L
1,489 SR
Queue Stats
220W - 222L
1,762 MMR
Solo
Ullr
Ullr
Gold I
Hcmarch7419
Ullr
Gold I
Level 107
God Stats
2W - 2L
1,828 SR
Queue Stats
275W - 273L
1,687 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
J2H Krusifiks
Sun Wukong
Gold IV
Level 139
God Stats
21W - 10L
1,837 SR
Queue Stats
39W - 25L
1,756 MMR
Solo
Thoth
Thoth
Gold I
Loskai-_-UwU
Thoth
Gold I
Level 159
God Stats
1W - 1L
1,436 SR
Queue Stats
175W - 166L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 2 / 10
11,288
538
6,771
15,420
19,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 4 / 5
12,791
609
10,226
11,995
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
ItzdaveOfficial
Cu Chulainn
18
6 / 0 / 4
12,555
598
13,384
16,542
17,069
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
17 / 0 / 6
15,129
720
27,971
17,064
7,644
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Veeloy
Sol
18
5 / 2 / 6
12,383
590
8,478
14,544
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayPersephoneTiamatArtioOdin

VS

Bans
GilgameshScyllaGebBaron SamediAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
8,247
393
4,998
18,211
12,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 7 / 1
10,353
493
8,992
18,574
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 10 / 2
9,254
441
4,446
17,347
4,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
J2H Krusifiks
Sun Wukong
15
2 / 6 / 1
9,917
472
11,310
23,402
12,762
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 5 / 1
9,010
429
7,543
8,325
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
35
Kills
8
8
Deaths
35
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
2
10
3.5
W
5
4
5
1.88
L
0
7
4
0.29
L
4
7
1
0.64
L
0
10
2
0.1
W
Cu Chulainn
ItzdaveOfficial
Cu Chulainn
6
0
4
8
L
Sun Wukong
J2H Krusifiks
Sun Wukong
2
6
1
0.42
L
2
5
1
0.5
W
17
0
6
20
W
Sol
Veeloy
Sol
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,830
Damage
37,289
75,565
Taken
85,859
52,704
Mitigated
38,396
32,888
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,771
525
0
4,029
15,420
19,175
0
4,293
11,127
30,775
0
W
10,226
5,490
0
4,421
11,995
4,160
6,849
1,761
10,234
0
90,181
L
4,998
198
0
3,488
18,211
12,284
0
4,623
13,420
34,470
0
L
8,992
1,817
0
4,516
18,574
5,800
0
3,937
14,429
0
77,763
L
4,446
1,762
0
2,657
17,347
4,803
0
1,587
15,760
0
68,459
W
Cu Chulainn
ItzdaveOfficial
Cu Chulainn
13,384
2,177
0
6,635
16,542
17,069
801
2,182
14,360
11,709
62,594
L
Sun Wukong
J2H Krusifiks
Sun Wukong
11,310
2,855
0
4,220
23,402
12,762
0
3,493
19,783
0
59,285
L
7,543
509
0
844
8,325
2,747
0
3,462
4,705
56,500
0
W
27,971
11,016
0
8,367
17,064
7,644
2,955
3,927
13,137
0
130,257
W
Sol
Veeloy
Sol
8,478
701
204
9,232
14,544
4,656
5,472
4,407
10,137
90,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,146
Gold Earned
46,781
663
Minions Killed
555
0
Camps Cleared
0
2,176,888
Distance Traveled
1,991,293
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,288
538
33
2
0
422,951
0
W
Medusa
12,791
609
163
8
0
366,729
8
L
Ares
8,247
393
53
3
0
387,670
9
L
Pele
10,353
493
140
7
0
459,356
0
L
Ullr
9,254
441
121
6
0
334,387
7
W
Cu Chulainn
12,555
598
144
7
0
437,260
6
L
Sun Wukong
9,917
472
131
6
0
403,550
7
L
Thoth
9,010
429
110
5
0
406,330
6
W
Awilix
15,129
720
169
8
0
531,000
3
W
Sol
12,383
590
154
7
0
418,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role