Player Matchup

Anubis
Anubis
AME4GAB1
Anubis
Level 27
God Stats
128W - 92L
1,631 SR
Queue Stats
210W - 197L
1,486 Elo+
Solo
Neith
Neith
Ez Chrome
Neith
Level 30
God Stats
53W - 51L
1,518 SR
Queue Stats
190W - 192L
1,404 Elo+
Solo
Cthulhu
Cthulhu
Ilurambar
Cthulhu
Level 8
God Stats
0W - 5L
1,238 SR
Queue Stats
26W - 59L
1,411 Elo+
Solo
Tyr
Tyr
SykoGus
Tyr
Level 9
God Stats
1W - 3L
1,378 SR
Queue Stats
3W - 8L
1,298 Elo+
Solo
Merlin
Merlin
novarye
Merlin
Level 19
God Stats
7W - 5L
1,758 SR
Queue Stats
68W - 39L
1,547 Elo+
Solo
Team Averages
Level 19
1,505 SR
1,429 Elo+

VS

Team Averages
Level 17
1,528 SR
1,460 Elo+
Artemis
Artemis
BabaYagaisBae
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 133L
1,493 Elo+
Solo
Cliodhna
Cliodhna
HitoshuraNanashi
Cliodhna
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,392 Elo+
Solo
Janus
Janus
Wagonwheelsfool
Janus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,459 Elo+
Solo
Cerberus
Cerberus
Yugo_Jp2016
Cerberus
Level 18
God Stats
3W - 3L
1,638 SR
Queue Stats
89W - 85L
1,454 Elo+
Solo
Kumbhakarna
Kumbhakarna
complex-fare92
Kumbhakarna
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AME4GAB1
Anubis
18
7 / 8 / 5
13,011
1,183
24,504
26,548
10,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Ez Chrome
Neith
16
2 / 2 / 5
9,887
899
9,988
7,055
2,172
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Ilurambar
Cthulhu
16
0 / 5 / 1
9,792
890
1,377
11,898
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyr
16
0 / 7 / 5
9,557
869
4,903
14,950
9,365
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
novarye
Merlin
17
3 / 1 / 5
11,305
1,028
13,365
9,469
2,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

134

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
3 / 3 / 12
11,181
1,016
14,624
12,574
3,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 1 / 13
11,301
1,027
9,424
7,204
2,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
10 / 3 / 10
12,813
1,165
19,529
7,238
1,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Yugo_Jp2016
Cerberus
18
5 / 2 / 15
11,307
1,028
13,670
18,444
21,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
complex-fare92
Kumbhakarna
18
1 / 3 / 17
10,937
994
6,267
14,907
16,495
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
12
Kills
23
23
Deaths
12
21
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Anubis
AME4GAB1
Anubis
7
8
5
1.19
W
Artemis
3
3
12
3
L
Neith
Ez Chrome
Neith
2
2
5
2.25
W
4
1
13
10.5
L
Cthulhu
Ilurambar
Cthulhu
0
5
1
0.1
L
Tyr
0
7
5
0.36
W
10
3
10
5
W
Cerberus
Yugo_Jp2016
Cerberus
5
2
15
6.25
W
Kumbhakarna
complex-fare92
Kumbhakarna
1
3
17
3.17
L
Merlin
novarye
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,137
Damage
63,514
69,920
Taken
60,367
29,483
Mitigated
45,179
12,866
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AME4GAB1
Anubis
24,504
438
325
8,385
26,548
10,344
0
16,363
9,677
72,492
0
W
Artemis
14,624
3,343
0
237
12,574
3,248
0
10,415
2,159
0
40,071
L
Neith
Ez Chrome
Neith
9,988
7,274
0
807
7,055
2,172
0
3,389
3,561
0
14,788
W
9,424
335
0
54
7,204
2,413
0
3,666
3,538
0
38,945
L
Cthulhu
Ilurambar
Cthulhu
1,377
43
0
845
11,898
4,783
0
6,662
4,967
8,381
0
L
Tyr
4,903
502
0
462
14,950
9,365
0
6,976
7,737
0
11,768
W
19,529
1,403
0
0
7,238
1,900
0
5,244
1,994
39,825
0
W
Cerberus
Yugo_Jp2016
Cerberus
13,670
905
0
5,704
18,444
21,123
0
10,238
7,663
31,429
0
W
Kumbhakarna
complex-fare92
Kumbhakarna
6,267
576
1,004
701
14,907
16,495
0
9,683
5,224
16,630
0
L
Merlin
novarye
Merlin
13,365
1,162
125
1,917
9,469
2,819
0
4,858
4,512
46,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,552
Gold Earned
57,539
224
Minions Killed
252
3
Camps Cleared
8
785,674
Distance Traveled
1,051,741
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,011
1,183
100
9
1
169,829
1
W
Artemis
11,181
1,016
47
4
2
199,265
0
L
Neith
9,887
899
11
1
1
94,324
0
W
Cliodhna
11,301
1,027
71
6
1
249,979
0
L
Cthulhu
9,792
890
15
1
0
140,425
1
L
Tyr
9,557
869
17
2
0
200,822
0
W
Janus
12,813
1,165
61
6
1
208,590
0
W
Cerberus
11,307
1,028
49
4
3
217,081
0
W
Kumbhakarna
10,937
994
24
2
1
176,826
0
L
Merlin
11,305
1,028
81
7
1
180,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role