Player Matchup

Sobek
Sobek
DarnelBoat44
Sobek
Level 29
God Stats
2W - 0L
1,794 SR
Queue Stats
36W - 34L
1,477 Elo+
Party 2
Cupid
Cupid
Thiskidisblank
Cupid
Level 28
God Stats
9W - 4L
1,667 SR
Queue Stats
24W - 18L
1,476 Elo+
Party 2
Chaac
Chaac
ihitwomen20
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,499 Elo+
Party 2
Agni
Agni
tiago_tyr
Agni
Level 29
God Stats
2W - 2L
1,463 SR
Queue Stats
127W - 122L
1,532 Elo+
Solo
Awilix
Awilix
xXthekilla507Xx
Awilix
Level 28
God Stats
25W - 27L
1,541 SR
Queue Stats
358W - 362L
1,577 Elo+
Solo
Team Averages
Level 29
1,593 SR
1,512 Elo+

VS

Team Averages
Level 19
1,651 SR
1,534 Elo+
Ravana
Ravana
Ceresta
Ravana
Level 25
God Stats
14W - 10L
1,706 SR
Queue Stats
60W - 49L
1,508 Elo+
Party 1
Ymir
Ymir
SoupSoGood
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Solo
Hades
Hades
cIPhErIlIlIllI
Hades
Level 32
God Stats
47W - 30L
1,686 SR
Queue Stats
93W - 92L
1,542 Elo+
Party 1
Pele
Pele
pepitechoco001
Pele
Level 6
God Stats
2W - 6L
1,431 SR
Queue Stats
4W - 12L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
yuzutaka
Sun Wukong
Level 27
God Stats
4W - 1L
1,931 SR
Queue Stats
55W - 45L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
5,837
449
2,106
6,540
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 5 / 3
5,968
459
2,808
7,358
1,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 1
7,165
551
6,860
10,255
7,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Agni
14
8 / 3 / 4
8,651
665
11,621
8,429
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 6
7,619
586
5,138
6,471
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ceresta
Ravana
12
6 / 2 / 0
7,789
599
5,397
7,890
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 5 / 2
5,552
427
1,351
8,066
6,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
4 / 4 / 4
6,852
527
9,421
10,993
5,468
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 4
6,229
479
1,555
6,091
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
yuzutaka
Sun Wukong
13
1 / 3 / 0
7,405
570
6,074
10,249
5,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
11
11
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
Ceresta
Ravana
6
2
0
3
W
0
0
4
2
L
0
5
2
0.2
W
1
5
3
0.5
L
4
4
4
1.5
W
3
1
1
3.5
L
0
3
4
0.67
W
Agni
8
3
4
3.33
W
5
2
6
4
L
Sun Wukong
yuzutaka
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,533
Damage
23,798
39,053
Taken
43,289
16,285
Mitigated
21,323
12,853
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Ceresta
Ravana
5,397
787
0
3,383
7,890
2,746
0
2,431
5,352
0
40,591
W
2,106
248
0
1,180
6,540
3,914
0
2,747
3,793
13,699
0
L
1,351
537
0
240
8,066
6,399
0
4,678
2,948
13,890
0
W
2,808
2,112
0
1,127
7,358
1,671
0
3,053
4,305
0
31,497
L
9,421
650
250
4,338
10,993
5,468
472
3,620
7,231
40,030
0
W
6,860
1,286
0
4,502
10,255
7,035
408
187
10,068
0
45,353
L
1,555
92
0
330
6,091
1,626
377
2,376
3,673
0
24,897
W
Agni
11,621
1,341
0
3,599
8,429
1,926
544
3,134
5,295
42,279
0
W
5,138
1,599
0
2,445
6,471
1,739
0
1,651
4,820
0
41,459
L
Sun Wukong
yuzutaka
Sun Wukong
6,074
1,604
0
3,440
10,249
5,084
0
0
9,463
0
48,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
33,827
332
Minions Killed
324
0
Camps Cleared
0
1,219,289
Distance Traveled
1,272,644
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,789
599
70
5
0
294,574
0
W
Sobek
5,837
449
23
2
0
246,947
0
L
Ymir
5,552
427
26
2
0
221,446
0
W
Cupid
5,968
459
62
5
0
222,100
0
L
Hades
6,852
527
72
6
0
239,551
0
W
Chaac
7,165
551
78
6
0
224,646
3
L
Pele
6,229
479
52
4
0
274,744
0
W
Agni
8,651
665
86
7
0
227,461
6
W
Awilix
7,619
586
83
6
0
298,135
0
L
Sun Wukong
7,405
570
104
8
0
242,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role