Player Matchup

Susano
Susano
Gold V
 
Susano
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
 
Rama
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Blackninja1701
Bacchus
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 153L
1,221 MMR
Solo
Merlin
Merlin
Gold V
FyreSt0ne
Merlin
Gold V
Level 144
God Stats
73W - 56L
1,645 SR
Queue Stats
552W - 540L
1,370 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
PowPower
Sun Wukong
Gold V
Level 144
God Stats
4W - 5L
1,517 SR
Queue Stats
382W - 390L
1,283 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,532 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,504 SR
1,345 MMR
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
 
Geb
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
TaquitoJones1
Anubis
Silver I
Level 89
God Stats
26W - 28L
1,531 SR
Queue Stats
118W - 132L
1,170 MMR
Solo
Anhur
Anhur
Silver II
santipresto
Anhur
Silver II
Level 122
God Stats
8W - 14L
1,487 SR
Queue Stats
286W - 295L
1,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
3 / 4 / 1
6,648
511
4,708
9,482
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
 
Rama
8
0 / 2 / 3
5,649
435
2,460
4,857
869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 4 / 2
5,379
414
3,451
11,101
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
FyreSt0ne
Merlin
11
1 / 3 / 0
6,393
492
4,760
6,096
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
PowPower
Sun Wukong
13
0 / 1 / 0
7,200
554
2,763
7,552
7,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AthenaUllrGilgameshArtioMorgan Le Fay

VS

Bans
OdinDanzaburouCharybdisKhepriKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
7 / 0 / 5
8,138
626
7,444
9,641
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
 
Zhong Kui
13
1 / 0 / 1
8,050
619
5,158
6,526
6,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Geb
 
Geb
10
1 / 1 / 7
6,862
528
2,020
7,424
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 3
7,860
605
8,647
6,597
2,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 3
7,152
550
3,272
7,083
1,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
14
14
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
4
1
0.88
L
Rama
 
Rama
0
2
3
0.75
W
Mulan
 
Mulan
7
0
5
9.5
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
W
Geb
 
Geb
1
1
7
4.5
L
0
4
2
0.25
L
Merlin
FyreSt0ne
Merlin
1
3
0
0.33
L
Sun Wukong
PowPower
Sun Wukong
0
1
0
0
W
5
1
3
6.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,142
Damage
26,541
39,088
Taken
37,271
20,565
Mitigated
21,546
9,159
Healing
18,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,708
1,181
0
2,614
9,482
2,571
0
2,833
6,649
0
31,750
L
Rama
 
Rama
2,460
2,155
0
1,553
4,857
869
0
369
4,488
0
23,422
W
Mulan
 
Mulan
7,444
460
0
5,679
9,641
4,431
0
1,256
8,253
0
52,384
W
Zhong Kui
 
Zhong Kui
5,158
1,203
0
3,919
6,526
6,472
0
0
6,526
51,334
0
W
Geb
 
Geb
2,020
385
0
2,054
7,424
5,843
0
1,750
5,484
13,324
0
L
3,451
405
0
1,129
11,101
8,523
0
4,946
6,155
13,801
0
L
Merlin
FyreSt0ne
Merlin
4,760
383
0
1,054
6,096
1,481
0
3,050
3,046
41,556
0
L
Sun Wukong
PowPower
Sun Wukong
2,763
304
0
2,809
7,552
7,121
0
4,627
2,925
0
44,622
W
8,647
1,040
0
4,370
6,597
2,812
951
4,002
2,353
49,078
0
W
3,272
1,929
0
2,113
7,083
1,988
1,376
787
6,296
0
47,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,269
Gold Earned
38,062
330
Minions Killed
409
0
Camps Cleared
0
1,191,981
Distance Traveled
1,250,885
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,648
511
72
6
0
288,709
3
L
Rama
5,649
435
53
4
0
126,792
3
W
Mulan
8,138
626
89
7
0
298,967
5
W
Zhong Kui
8,050
619
128
10
0
221,057
5
W
Geb
6,862
528
15
1
0
274,173
5
L
Bacchus
5,379
414
17
1
0
244,789
2
L
Merlin
6,393
492
78
6
0
243,496
3
L
Sun Wukong
7,200
554
110
8
0
288,195
6
W
Anubis
7,860
605
92
7
0
224,721
4
W
Anhur
7,152
550
85
7
0
231,967
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role