Player Matchup

Raijin
Raijin
DJProblemchild
Raijin
Level 143
God Stats
2W - 2L
1,358 SR
Queue Stats
544W - 408L
1,606 Elo+
Solo
Ymir
Ymir
杀人红尘中
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,245 Elo+
Party 1
Scylla
Scylla
白衣乱红尘
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,263 Elo+
Party 1
Team Averages
Level 58
1,453 SR
1,371 Elo+

VS

Team Averages
Level 23
1,485 SR
1,411 Elo+
King Arthur
King Arthur
GumayusiNoob
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,343 Elo+
Solo
Olorun
Olorun
THORNSVEK
Olorun
Level 39
God Stats
29W - 42L
1,477 SR
Queue Stats
287W - 372L
1,465 Elo+
Solo
Jing Wei
Jing Wei
TheAlchemist420
Jing Wei
Level 25
God Stats
21W - 19L
1,478 SR
Queue Stats
160W - 189L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 3
13,659
683
21,261
14,380
6,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 5
11,812
591
4,655
22,730
31,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
2 / 4 / 3
12,553
628
5,442
13,065
5,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GumayusiNoob
King Arthur
4
0 / 1 / 0
9,265
463
78
843
292
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
THORNSVEK
Olorun
18
9 / 4 / 5
13,369
668
20,627
15,560
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
18
6 / 2 / 5
13,141
657
18,443
18,935
7,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
7
Kills
15
15
Deaths
7
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
L
King Arthur
GumayusiNoob
King Arthur
0
1
0
0
L
Olorun
THORNSVEK
Olorun
9
4
5
2.88
L
Jing Wei
6
2
5
4.25
W
1
7
5
0.5
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,358
Damage
39,148
50,175
Taken
35,338
43,935
Mitigated
14,372
4,922
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,261
864
0
3,365
14,380
6,978
822
6,009
8,371
71,287
0
L
King Arthur
GumayusiNoob
King Arthur
78
0
0
0
843
292
0
613
198
0
254
L
Olorun
THORNSVEK
Olorun
20,627
10,955
1,166
5,761
15,560
6,714
682
13,586
1,500
67,259
5,329
L
Jing Wei
18,443
14,082
0
4,304
18,935
7,366
865
16,395
1,838
0
56,569
W
4,655
675
0
49
22,730
31,015
0
8,541
14,189
19,946
0
W
5,442
513
94
1,414
13,065
5,942
328
5,294
7,771
50,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
35,775
233
Minions Killed
193
10
Camps Cleared
8
1,030,872
Distance Traveled
774,305
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,659
683
115
6
3
350,878
3
L
King Arthur
9,265
463
0
0
0
24,642
0
L
Olorun
13,369
668
100
5
7
355,489
1
L
Jing Wei
13,141
657
93
5
1
394,174
0
W
Ymir
11,812
591
24
1
2
312,817
1
W
Scylla
12,553
628
94
5
5
367,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role