Player Matchup

Chaac
Chaac
H1kky
Chaac
Level 40
God Stats
2W - 1L
1,700 SR
Queue Stats
113W - 88L
1,636 Elo+
Solo
Ne Zha
Ne Zha
HaTaTa_Ahomty
Ne Zha
Level 146
God Stats
26W - 15L
1,672 SR
Queue Stats
183W - 76L
1,815 Elo+
Party 1
Anubis
Anubis
inolitan
Anubis
Level 147
God Stats
4W - 4L
1,451 SR
Queue Stats
268W - 131L
1,809 Elo+
Party 1
Team Averages
Level 111
1,608 SR
1,753 Elo+

VS

Team Averages
Level 121
1,610 SR
1,613 Elo+
Gilgamesh
Gilgamesh
WotanzZ
Gilgamesh
Level 65
God Stats
8W - 4L
1,580 SR
Queue Stats
123W - 142L
1,488 Elo+
Solo
Cthulhu
Cthulhu
joegrimreaper
Cthulhu
Level 141
God Stats
6W - 3L
1,630 SR
Queue Stats
159W - 162L
1,656 Elo+
Solo
Kuzenbo
Kuzenbo
warotas
Kuzenbo
Level 156
God Stats
29W - 18L
1,621 SR
Queue Stats
213W - 147L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
H1kky
Chaac
11
2 / 3 / 4
7,685
699
10,523
10,335
9,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 1 / 4
7,459
678
6,868
7,331
2,728
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
inolitan
Anubis
12
4 / 3 / 3
8,026
730
13,333
7,273
3,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
WotanzZ
Gilgamesh
11
6 / 3 / 0
8,262
751
4,706
9,389
3,570
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
11
1 / 3 / 6
7,596
691
9,643
13,049
7,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
warotas
Kuzenbo
11
0 / 1 / 7
7,647
695
5,257
12,564
13,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
7
7
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
H1kky
Chaac
2
3
4
1.33
W
1
1
4
3
L
Gilgamesh
WotanzZ
Gilgamesh
6
3
0
2
W
Anubis
inolitan
Anubis
4
3
3
1.83
L
Cthulhu
1
3
6
1.33
L
Kuzenbo
warotas
Kuzenbo
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,724
Damage
19,606
24,939
Taken
35,002
16,165
Mitigated
24,376
5,689
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
H1kky
Chaac
10,523
1,201
0
1,985
10,335
9,894
0
5,835
4,500
6,852
15,878
W
6,868
555
0
1,506
7,331
2,728
0
4,484
2,847
0
30,108
L
Gilgamesh
WotanzZ
Gilgamesh
4,706
570
499
460
9,389
3,570
159
3,947
4,976
0
15,521
W
Anubis
inolitan
Anubis
13,333
437
0
2,198
7,273
3,543
0
5,328
1,945
32,648
0
L
Cthulhu
9,643
262
957
2,568
13,049
7,699
0
6,874
5,705
31,907
0
L
Kuzenbo
warotas
Kuzenbo
5,257
2,102
0
3,996
12,564
13,107
0
5,006
6,921
14,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,170
Gold Earned
23,505
137
Minions Killed
113
7
Camps Cleared
2
641,304
Distance Traveled
666,941
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,685
699
39
4
1
207,017
1
W
Ne Zha
7,459
678
45
4
4
241,747
0
L
Gilgamesh
8,262
751
36
3
0
220,218
5
W
Anubis
8,026
730
53
5
2
192,540
5
L
Cthulhu
7,596
691
51
5
1
215,497
3
L
Kuzenbo
7,647
695
26
2
1
231,226
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role