Player Matchup

Zeus
Zeus
CurlyBruh
Zeus
Level 160
God Stats
0W - 1L
1,702 SR
Queue Stats
4W - 10L
1,464 Elo+
Solo
Arachne
Arachne
DarkSouls360
Arachne
Level 155
God Stats
3W - 1L
1,825 SR
Queue Stats
19W - 22L
1,568 Elo+
Solo
Ullr
Ullr
HyperionBot
Ullr
Level 101
God Stats
0W - 2L
1,545 SR
Queue Stats
60W - 46L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Jungle_Monkeys
Cthulhu
Level 128
God Stats
1W - 2L
1,604 SR
Queue Stats
82W - 86L
1,451 Elo+
Solo
Awilix
Awilix
worthtong
Awilix
Level 80
God Stats
0W - 1L
1,270 SR
Queue Stats
32W - 24L
1,506 Elo+
Solo
Team Averages
Level 125
1,589 SR
1,527 Elo+

VS

Team Averages
Level 128
1,430 SR
1,518 Elo+
Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DeimosK
Zhong Kui
Level 142
God Stats
2W - 1L
1,182 SR
Queue Stats
55W - 36L
1,558 Elo+
Solo
Sol
Sol
Kevin69
Sol
Level 63
God Stats
3W - 3L
1,436 SR
Queue Stats
3W - 5L
1,343 Elo+
Party 1
Ne Zha
Ne Zha
ThеЕnd
Ne Zha
Level 152
God Stats
1W - 0L
1,490 SR
Queue Stats
9W - 6L
1,705 Elo+
Solo
Neith
Neith
Walinko
Neith
Level 129
God Stats
32W - 40L
1,540 SR
Queue Stats
76W - 82L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
4 / 3 / 2
11,546
770
15,135
12,781
3,709
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
DarkSouls360
Arachne
15
2 / 7 / 3
9,611
641
7,927
18,568
7,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 4 / 4
10,792
719
20,546
17,631
6,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 7 / 7
10,146
676
11,078
27,734
27,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Awilix
worthtong
Awilix
16
6 / 9 / 3
11,578
772
11,436
17,919
6,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
6 / 3 / 17
13,125
875
10,689
23,116
16,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Zhong Kui
DeimosK
Zhong Kui
19
3 / 3 / 14
12,252
817
15,871
15,160
11,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
19
10 / 3 / 7
13,170
878
24,198
14,054
4,862
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
ThеЕnd
Ne Zha
19
8 / 6 / 10
12,669
845
18,814
15,930
6,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Walinko
Neith
19
3 / 1 / 9
11,528
769
14,539
11,639
4,498
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
16
Kills
30
30
Deaths
16
19
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
3
17
4.83
L
Zeus
4
3
2
1.67
L
Arachne
DarkSouls360
Arachne
2
7
3
0.5
W
Zhong Kui
DeimosK
Zhong Kui
3
3
14
3.33
L
4
4
4
1.5
L
0
7
7
0.5
W
Sol
10
3
7
4.5
W
Ne Zha
ThеЕnd
Ne Zha
8
6
10
2.17
W
Neith
Walinko
Neith
3
1
9
7.5
L
Awilix
worthtong
Awilix
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,122
Damage
84,111
94,633
Taken
79,899
51,659
Mitigated
43,491
15,365
Healing
18,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,689
1,078
0
2,849
23,116
16,617
0
5,830
17,286
28,458
0
L
Zeus
15,135
345
128
3,163
12,781
3,709
0
9,128
3,653
68,977
0
L
Arachne
DarkSouls360
Arachne
7,927
3,984
0
4,778
18,568
7,381
0
8,226
10,342
0
23,445
W
Zhong Kui
DeimosK
Zhong Kui
15,871
2,314
0
5,116
15,160
11,465
1
5,613
9,547
46,680
2,274
L
20,546
9,468
0
1,672
17,631
6,833
1,035
7,468
10,163
0
46,167
L
11,078
606
267
5,107
27,734
27,495
0
16,922
10,812
29,689
0
W
Sol
24,198
10,540
0
2,769
14,054
4,862
3,412
7,242
6,812
55,683
0
W
Ne Zha
ThеЕnd
Ne Zha
18,814
5,521
0
3,103
15,930
6,049
1,310
3,698
12,232
0
54,329
W
Neith
Walinko
Neith
14,539
7,952
0
4,467
11,639
4,498
2,545
4,326
7,313
0
52,240
L
Awilix
worthtong
Awilix
11,436
3,560
0
250
17,919
6,241
0
8,581
9,338
0
21,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,673
Gold Earned
62,744
316
Minions Killed
422
6
Camps Cleared
11
1,316,607
Distance Traveled
1,407,824
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,125
875
49
3
1
311,221
4
L
Zeus
11,546
770
146
10
3
258,988
0
L
Arachne
9,611
641
35
2
1
226,778
0
W
Zhong Kui
12,252
817
108
7
1
280,821
0
L
Ullr
10,792
719
67
4
1
274,817
2
L
Cthulhu
10,146
676
48
3
0
284,225
10
W
Sol
13,170
878
85
6
4
247,252
2
W
Ne Zha
12,669
845
82
5
5
275,676
2
W
Neith
11,528
769
98
7
0
292,854
4
L
Awilix
11,578
772
20
1
1
271,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role