Player Matchup

Sol
Sol
Diamond IV
AllForOne007
Sol
Diamond IV
Level 105
God Stats
20W - 24L
1,655 SR
Queue Stats
340W - 423L
2,143 MMR
Solo
Sobek
Sobek
Silver I
Dat MurdaMan
Sobek
Silver I
Level 157
God Stats
0W - 1L
1,560 SR
Queue Stats
15W - 15L
1,593 MMR
Solo
Heimdallr
Heimdallr
Silver I
Yesterday4
Heimdallr
Silver I
Level 47
God Stats
22W - 21L
1,892 SR
Queue Stats
527W - 629L
1,177 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,702 SR
1,638 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,640 SR
1,633 MMR
Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Diamond III
A-Sleepy-Spectre
Anubis
Diamond III
Level 140
God Stats
5W - 3L
1,699 SR
Queue Stats
154W - 152L
2,258 MMR
Party 1
Ymir
Ymir
Silver I
josiahlawson
Ymir
Silver I
Level 90
God Stats
7W - 4L
1,719 SR
Queue Stats
167W - 193L
1,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 0
11,887
660
23,046
13,109
4,106
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 5 / 4
10,423
579
6,680
20,066
19,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Yesterday4
Heimdallr
14
1 / 5 / 5
10,005
556
11,916
15,277
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
FenrirArtioOdinGebGilgamesh

VS

Bans
ChaacAthenaAchillesGaneshaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 4 / 5
11,689
649
18,273
15,659
6,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 5
12,318
684
17,051
17,062
9,875
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 1 / 10
12,009
667
6,322
21,838
27,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
11
11
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
4
5
1.88
W
5
2
5
3.75
L
6
1
0
6
L
0
5
4
0.4
L
Heimdallr
Yesterday4
Heimdallr
1
5
5
0.7
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,642
Damage
41,646
48,452
Taken
54,559
28,547
Mitigated
43,581
14,010
Healing
15,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,273
10,261
0
1,240
15,659
6,362
1,386
6,614
9,045
0
53,100
W
17,051
1,282
0
10,336
17,062
9,875
1,014
8,589
8,473
73,446
0
L
23,046
7,363
746
6,170
13,109
4,106
564
8,277
4,832
66,056
2,605
L
6,680
565
0
3,541
20,066
19,828
0
7,291
12,775
14,131
0
L
Heimdallr
Yesterday4
Heimdallr
11,916
3,424
0
3,553
15,277
4,613
385
8,115
7,162
0
36,836
W
6,322
859
0
3,634
21,838
27,344
38
13,384
8,454
16,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
36,016
182
Minions Killed
208
8
Camps Cleared
8
891,063
Distance Traveled
946,686
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,689
649
67
4
2
339,488
4
W
Anubis
12,318
684
132
7
6
281,301
4
L
Sol
11,887
660
117
7
2
276,928
2
L
Sobek
10,423
579
13
1
0
312,207
5
L
Heimdallr
10,005
556
52
3
6
301,928
5
W
Ymir
12,009
667
9
1
0
325,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role