Player Matchup

Terra
Terra
 
Terra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
PrincessJeanie86
Yemoja
Level 84
God Stats
10W - 18L
1,481 SR
Queue Stats
102W - 179L
1,367 Elo+
Solo
Charybdis
Charybdis
StarDust90964
Charybdis
Level 64
God Stats
1W - 3L
1,392 SR
Queue Stats
392W - 432L
1,410 Elo+
Solo
Hera
Hera
TheDankDucks
Hera
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 374L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
lsmn
Ao Kuang
Level 69
God Stats
29W - 25L
1,584 SR
Queue Stats
301W - 319L
1,478 Elo+
Party 1
Team Averages
Level 80
1,491 SR
1,438 Elo+

VS

Team Averages
Level 94
1,369 SR
1,420 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Knarf_sirrah
Baron Samedi
Level 126
God Stats
5W - 0L
1,294 SR
Queue Stats
413W - 404L
1,359 Elo+
Solo
Ravana
Ravana
Korouni
Ravana
Level 68
God Stats
4W - 3L
1,665 SR
Queue Stats
102W - 88L
1,506 Elo+
Solo
Susano
Susano
SADBOYHOURS99
Susano
Level 89
God Stats
1W - 1L
1,268 SR
Queue Stats
730W - 704L
1,392 Elo+
Solo
Cerberus
Cerberus
dallasmarryo
Cerberus
Level 79
God Stats
12W - 6L
1,121 SR
Queue Stats
282W - 321L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
0 / 3 / 4
10,582
460
5,946
18,071
16,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 3 / 3
8,845
385
7,312
11,164
6,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
StarDust90964
Charybdis
17
2 / 5 / 0
10,299
448
4,024
17,324
5,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 7 / 2
11,414
496
6,141
11,118
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
lsmn
Ao Kuang
19
10 / 1 / 2
11,935
519
18,553
17,578
6,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
3 / 3 / 2
11,490
500
12,282
14,058
5,268
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Knarf_sirrah
Baron Samedi
17
4 / 5 / 3
11,181
486
9,406
13,096
6,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
Korouni
Ravana
20
4 / 0 / 0
13,801
600
10,664
8,171
4,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
7 / 4 / 3
12,363
538
9,858
18,271
7,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
dallasmarryo
Cerberus
16
1 / 4 / 7
10,782
469
7,446
14,472
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
15
Kills
19
19
Deaths
16
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
4
0.67
W
Medusa
 
Medusa
3
3
2
1.33
W
Baron Samedi
Knarf_sirrah
Baron Samedi
4
5
3
1.1
W
Ravana
Korouni
Ravana
4
0
0
4
L
1
3
3
0.83
W
7
4
3
2.13
L
Charybdis
StarDust90964
Charybdis
2
5
0
0.4
L
2
7
2
0.43
W
Cerberus
dallasmarryo
Cerberus
1
4
7
1.13
L
Ao Kuang
lsmn
Ao Kuang
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,976
Damage
49,656
75,255
Taken
68,068
38,001
Mitigated
33,797
24,735
Healing
23,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,946
660
428
7,085
18,071
16,229
0
3,017
15,054
64,841
0
W
Medusa
 
Medusa
12,282
2,841
0
2,932
14,058
5,268
1,280
7,728
6,330
0
101,901
W
Baron Samedi
Knarf_sirrah
Baron Samedi
9,406
226
77
3,887
13,096
6,553
466
9,386
3,354
62,983
0
W
Ravana
Korouni
Ravana
10,664
3,220
0
4,620
8,171
4,358
38
4,267
3,311
0
115,594
L
7,312
1,797
1,846
2,187
11,164
6,038
0
2,336
8,828
42,469
0
W
9,858
3,071
0
7,393
18,271
7,024
0
8,801
9,368
0
82,445
L
Charybdis
StarDust90964
Charybdis
4,024
2,600
0
3,260
17,324
5,287
0
1,758
15,566
0
81,559
L
6,141
2,123
113
1,037
11,118
3,991
0
4,428
6,690
81,189
0
W
Cerberus
dallasmarryo
Cerberus
7,446
993
109
4,380
14,472
10,594
377
6,719
7,753
33,693
0
L
Ao Kuang
lsmn
Ao Kuang
18,553
3,041
0
8,779
17,578
6,456
0
5,313
12,265
77,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,075
Gold Earned
59,617
666
Minions Killed
707
0
Camps Cleared
0
2,088,046
Distance Traveled
2,165,183
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,582
460
145
6
0
462,106
1
W
Medusa
11,490
500
167
7
0
446,813
2
W
Baron Samedi
11,181
486
113
5
0
341,335
2
W
Ravana
13,801
600
232
10
0
477,310
9
L
Yemoja
8,845
385
72
3
0
308,894
9
W
Susano
12,363
538
132
6
0
472,242
7
L
Charybdis
10,299
448
155
7
0
400,017
0
L
Hera
11,414
496
163
7
0
407,563
7
W
Cerberus
10,782
469
63
3
0
427,483
3
L
Ao Kuang
11,935
519
131
6
0
509,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role