Player Matchup

Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Xiverus
Chang'e
Level 159
God Stats
1W - 1L
1,836 SR
Queue Stats
43W - 39L
1,493 Elo+
Solo
Jing Wei
Jing Wei
Xylazine100
Jing Wei
Level 96
God Stats
4W - 7L
1,296 SR
Queue Stats
189W - 199L
1,481 Elo+
Solo
Thanatos
Thanatos
xXCatatonicoXx
Thanatos
Level 55
God Stats
1W - 3L
1,434 SR
Queue Stats
81W - 84L
1,440 Elo+
Party 1
Team Averages
Level 122
1,513 SR
1,483 Elo+

VS

Team Averages
Level 111
1,551 SR
1,464 Elo+
Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
PurpleCosmic27
Sylvanus
Level 125
God Stats
2W - 4L
1,633 SR
Queue Stats
246W - 279L
1,402 Elo+
Solo
Hercules
Hercules
Tschief
Hercules
Level 68
God Stats
2W - 2L
1,298 SR
Queue Stats
129W - 133L
1,454 Elo+
Solo
Mercury
Mercury
xxDeNzY-KilleRxx
Mercury
Level 139
God Stats
3W - 0L
1,823 SR
Queue Stats
240W - 274L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
2 / 3 / 8
9,010
693
14,754
11,252
4,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Skadi
 
Skadi
14
0 / 6 / 8
8,224
633
13,194
12,553
5,102
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Xiverus
Chang'e
16
7 / 5 / 3
10,051
773
19,552
15,215
8,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Xylazine100
Jing Wei
16
4 / 5 / 6
9,390
722
17,822
12,002
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
13
0 / 8 / 4
7,523
579
10,241
12,159
4,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
4 / 3 / 21
10,726
825
12,780
18,154
19,335
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

Hera
 
Hera
17
7 / 4 / 13
10,607
816
16,888
12,236
6,076
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
17
5 / 1 / 18
10,942
842
9,132
19,023
24,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
Tschief
Hercules
18
8 / 2 / 11
11,402
877
10,302
26,320
37,639
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 3 / 17
9,779
752
8,525
21,663
16,092
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
107
13
Kills
27
27
Deaths
13
29
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
8
2
L
Skadi
 
Skadi
0
6
8
0.67
W
Ravana
 
Ravana
4
3
21
4.83
W
Hera
 
Hera
7
4
13
3.38
W
Sylvanus
5
1
18
14
W
Hercules
Tschief
Hercules
8
2
11
6.75
L
Chang'e
Xiverus
Chang'e
7
5
3
1.7
L
Jing Wei
Xylazine100
Jing Wei
4
5
6
1.4
L
Thanatos
0
8
4
0.25
W
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,563
Damage
57,627
63,181
Taken
97,396
28,835
Mitigated
103,843
24,867
Healing
50,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,754
11,673
498
3,350
11,252
4,644
0
5,406
5,846
0
28,219
L
Skadi
 
Skadi
13,194
4,852
1,094
2,014
12,553
5,102
0
4,858
7,695
0
24,666
W
Ravana
 
Ravana
12,780
1,592
2,548
2,994
18,154
19,335
267
4,415
13,739
10,212
16,304
W
Hera
 
Hera
16,888
3,301
2,266
2,752
12,236
6,076
663
2,500
9,736
39,705
0
W
Sylvanus
9,132
2,380
10,797
8,633
19,023
24,701
1,087
4,474
14,549
20,101
0
W
Hercules
Tschief
Hercules
10,302
1,669
2,875
10,708
26,320
37,639
504
4,811
21,509
0
25,393
L
Chang'e
Xiverus
Chang'e
19,552
2,354
5,224
6,972
15,215
8,940
140
5,760
9,455
34,878
0
L
Jing Wei
Xylazine100
Jing Wei
17,822
7,404
585
813
12,002
5,324
0
7,572
4,430
0
35,366
L
Thanatos
10,241
899
575
3,742
12,159
4,825
0
5,432
6,727
0
12,617
W
8,525
2,488
1,454
5,468
21,663
16,092
2,080
3,352
18,311
0
14,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,198
Gold Earned
53,456
128
Minions Killed
128
0
Camps Cleared
0
1,037,650
Distance Traveled
1,240,324
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,010
693
42
3
0
207,499
2
L
Skadi
8,224
633
29
2
0
219,603
0
W
Ravana
10,726
825
32
2
0
262,676
0
W
Hera
10,607
816
46
4
0
243,572
2
W
Sylvanus
10,942
842
26
2
0
235,550
0
W
Hercules
11,402
877
18
1
0
217,962
0
L
Chang'e
10,051
773
28
2
0
168,307
0
L
Jing Wei
9,390
722
23
2
0
210,827
1
L
Thanatos
7,523
579
6
0
0
231,414
3
W
Mercury
9,779
752
6
0
0
280,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role