Player Matchup

Ares
Ares
DaddyLazerNips
Ares
Level 24
God Stats
3W - 2L
1,432 SR
Queue Stats
71W - 89L
1,377 Elo+
Solo
Agni
Agni
Fuggyou
Agni
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
Mayelo
Sun Wukong
Level 11
God Stats
1W - 0L
1,297 SR
Queue Stats
6W - 7L
1,416 Elo+
Solo
Danzaburou
Danzaburou
waoliz
Danzaburou
Level 15
God Stats
3W - 2L
1,413 SR
Queue Stats
17W - 25L
1,296 Elo+
Party 1
Serqet
Serqet
生ごみの中の神
Serqet
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 26L
1,294 Elo+
Party 1
Team Averages
Level 18
1,428 SR
1,383 Elo+

VS

Team Averages
Level 11
1,508 SR
1,421 Elo+
Loki
Loki
GumayusiNoob
Loki
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,323 Elo+
Solo
Danzaburou
Danzaburou
LordofAshe
Danzaburou
Level 24
God Stats
2W - 3L
1,468 SR
Queue Stats
9W - 22L
1,133 Elo+
Solo
Zeus
Zeus
ThisGameIsBadASF
Zeus
Level 17
God Stats
40W - 29L
1,573 SR
Queue Stats
63W - 62L
1,459 Elo+
Solo
Bellona
Bellona
Wafflemixx
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Thor
Thor
dracnoszero
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
8,228
514
4,976
13,591
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Agni
Fuggyou
Agni
17
13 / 1 / 2
11,266
704
9,491
8,142
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Mayelo
Sun Wukong
16
10 / 0 / 3
9,830
614
11,089
12,757
12,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
waoliz
Danzaburou
13
1 / 1 / 3
8,427
527
2,994
6,894
2,420
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 3 / 3
8,788
549
4,856
9,725
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,053
441
3,207
9,208
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
LordofAshe
Danzaburou
13
7 / 7 / 0
8,701
544
10,183
11,262
3,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

3
0 / 2 / 0
4,983
311
322
1,408
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Wafflemixx
Bellona
11
1 / 8 / 1
7,131
446
5,086
11,635
9,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 9 / 3
6,814
426
4,081
12,045
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
32
Kills
10
10
Deaths
32
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
5
3
0.9
W
Agni
Fuggyou
Agni
13
1
2
14
L
0
6
2
0.17
L
Danzaburou
LordofAshe
Danzaburou
7
7
0
1
W
Sun Wukong
Mayelo
Sun Wukong
10
0
3
11.5
L
0
2
0
0
L
Bellona
Wafflemixx
Bellona
1
8
1
0.19
L
2
9
3
0.39
W
Danzaburou
waoliz
Danzaburou
1
1
3
2.5
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,406
Damage
22,879
51,109
Taken
45,558
34,431
Mitigated
21,713
14,994
Healing
4,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,976
229
0
3,485
13,591
11,636
1,335
0
13,591
28,364
0
W
Agni
Fuggyou
Agni
9,491
584
257
3,059
8,142
3,094
4,237
290
7,820
66,787
0
L
3,207
955
0
909
9,208
3,331
0
2,757
5,843
0
37,848
L
Danzaburou
LordofAshe
Danzaburou
10,183
5,085
0
2,324
11,262
3,940
576
6,215
4,845
0
42,356
W
Sun Wukong
Mayelo
Sun Wukong
11,089
3,060
0
2,484
12,757
12,875
0
1,034
11,723
0
57,636
L
322
164
0
158
1,408
319
0
794
444
6,289
0
L
Bellona
Wafflemixx
Bellona
5,086
1,033
0
728
11,635
9,644
264
0
10,598
8,096
19,542
L
4,081
1,312
0
298
12,045
4,479
270
3,990
7,238
0
18,627
W
Danzaburou
waoliz
Danzaburou
2,994
738
455
2,591
6,894
2,420
1,816
0
6,894
0
32,770
W
4,856
1,553
0
2,663
9,725
4,406
653
313
9,412
0
42,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,539
Gold Earned
34,682
436
Minions Killed
244
0
Camps Cleared
0
1,452,615
Distance Traveled
1,007,445
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,228
514
38
2
0
279,149
1
W
Agni
11,266
704
148
9
0
317,546
3
L
Loki
7,053
441
70
4
0
296,978
1
L
Danzaburou
8,701
544
69
4
0
205,916
0
W
Sun Wukong
9,830
614
97
6
0
298,305
0
L
Zeus
4,983
311
13
1
0
42,474
1
L
Bellona
7,131
446
58
4
0
258,200
1
L
Thor
6,814
426
34
2
0
203,877
3
W
Danzaburou
8,427
527
67
4
0
256,894
1
W
Serqet
8,788
549
86
5
0
300,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role