Player Matchup

Medusa
Medusa
Zenthorim
Medusa
Level 88
God Stats
71W - 53L
1,574 SR
Queue Stats
147W - 157L
1,484 Elo+
Solo
Janus
Janus
xSlipz--
Janus
Level 52
God Stats
4W - 4L
1,577 SR
Queue Stats
123W - 96L
1,467 Elo+
Party 2
Fenrir
Fenrir
yRYANq
Fenrir
Level 112
God Stats
3W - 4L
1,612 SR
Queue Stats
160W - 162L
1,458 Elo+
Party 2
Team Averages
Level 84
1,588 SR
1,469 Elo+

VS

Team Averages
Level 103
1,587 SR
1,583 Elo+
Chiron
Chiron
Chasteddoor
Chiron
Level 127
God Stats
19W - 4L
1,701 SR
Queue Stats
434W - 284L
1,660 Elo+
Party 1
Anubis
Anubis
Jamesrip24
Anubis
Level 98
God Stats
41W - 20L
1,671 SR
Queue Stats
258W - 162L
1,658 Elo+
Party 1
Amaterasu
Amaterasu
jr_inter
Amaterasu
Level 84
God Stats
1W - 2L
1,388 SR
Queue Stats
427W - 496L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Zenthorim
Medusa
16
6 / 10 / 6
13,043
686
17,008
22,448
8,387
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
xSlipz--
Janus
16
7 / 8 / 6
12,925
680
18,225
20,245
6,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
yRYANq
Fenrir
14
2 / 10 / 9
11,651
613
12,982
27,722
21,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
9 / 3 / 16
14,714
774
26,055
18,313
10,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Jamesrip24
Anubis
18
12 / 7 / 12
15,104
795
20,116
18,123
9,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
jr_inter
Amaterasu
18
7 / 6 / 16
14,204
748
15,730
27,126
34,444
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
15
Kills
28
28
Deaths
16
21
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chiron
9
3
16
5.67
W
Anubis
Jamesrip24
Anubis
12
7
12
2.57
L
Medusa
Zenthorim
Medusa
6
10
6
0.9
W
Amaterasu
jr_inter
Amaterasu
7
6
16
2.5
L
Janus
xSlipz--
Janus
7
8
6
1.25
L
Fenrir
yRYANq
Fenrir
2
10
9
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,215
Damage
61,901
70,415
Taken
63,562
36,856
Mitigated
53,779
5,853
Healing
25,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
26,055
6,545
1,394
10,099
18,313
10,058
2,148
5,496
12,511
0
72,581
W
Anubis
Jamesrip24
Anubis
20,116
779
0
6,352
18,123
9,277
609
4,738
13,007
57,711
0
L
Medusa
Zenthorim
Medusa
17,008
7,847
612
1,598
22,448
8,387
0
4,964
17,484
0
58,269
W
Amaterasu
jr_inter
Amaterasu
15,730
6,516
0
7,762
27,126
34,444
726
7,750
19,027
0
34,321
L
Janus
xSlipz--
Janus
18,225
643
184
2,065
20,245
6,498
0
5,220
15,025
42,384
0
L
Fenrir
yRYANq
Fenrir
12,982
2,141
0
1,394
27,722
21,971
152
10,310
17,412
0
31,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,619
Gold Earned
44,022
192
Minions Killed
214
6
Camps Cleared
9
926,599
Distance Traveled
1,013,616
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,714
774
107
6
6
349,152
3
W
Anubis
15,104
795
81
4
1
298,768
4
L
Medusa
13,043
686
97
5
2
301,667
1
W
Amaterasu
14,204
748
26
1
2
365,696
2
L
Janus
12,925
680
54
3
1
307,221
1
L
Fenrir
11,651
613
41
2
3
317,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role