Player Matchup

Rama
Rama
Gorethos
Rama
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,293 Elo+
Party 1
Gilgamesh
Gilgamesh
SlickRickC-132
Gilgamesh
Level 29
God Stats
9W - 13L
1,500 SR
Queue Stats
329W - 346L
1,428 Elo+
Party 1
Thanatos
Thanatos
TuB1k05
Thanatos
Level 25
God Stats
9W - 16L
1,364 SR
Queue Stats
33W - 47L
1,441 Elo+
Solo
Ares
Ares
VukotaPurkele
Ares
Level 8
God Stats
1W - 2L
1,483 SR
Queue Stats
9W - 18L
1,146 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shaphilio
Morgan Le Fay
Level 6
God Stats
3W - 1L
1,857 SR
Queue Stats
5W - 7L
1,407 Elo+
Solo
Team Averages
Level 15
1,541 SR
1,343 Elo+

VS

Team Averages
Level 18
1,536 SR
1,490 Elo+
Tyr
Tyr
DaddyLazerNips
Tyr
Level 23
God Stats
4W - 3L
1,297 SR
Queue Stats
71W - 89L
1,340 Elo+
Solo
Sol
Sol
LilMutto
Sol
Level 8
God Stats
6W - 3L
1,697 SR
Queue Stats
49W - 44L
1,527 Elo+
Solo
Nemesis
Nemesis
StraightStick
Nemesis
Level 13
God Stats
2W - 1L
1,370 SR
Queue Stats
51W - 15L
1,779 Elo+
Solo
Chernobog
Chernobog
WrekedAgain
Chernobog
Level 23
God Stats
6W - 7L
1,823 SR
Queue Stats
77W - 99L
1,393 Elo+
Solo
Bellona
Bellona
sanbing
Bellona
Level 25
God Stats
3W - 3L
1,493 SR
Queue Stats
57W - 58L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 5 / 8
7,574
473
2,408
9,020
2,333
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
SlickRickC-132
Gilgamesh
12
0 / 9 / 3
6,987
437
3,805
13,616
10,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
TuB1k05
Thanatos
14
5 / 4 / 7
8,758
547
5,716
12,461
6,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 5 / 1
6,345
397
2,564
9,985
7,067
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morgan Le Fay
shaphilio
Morgan Le Fay
14
9 / 4 / 4
9,269
579
13,988
11,009
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
7,239
452
4,150
11,276
7,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 2
8,216
514
6,206
9,273
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
19
19 / 1 / 1
11,828
739
16,061
12,540
5,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
WrekedAgain
Chernobog
12
2 / 2 / 3
7,967
498
4,929
4,620
1,395
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
sanbing
Bellona
14
5 / 4 / 8
9,432
590
8,960
11,088
11,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
17
Kills
27
27
Deaths
18
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
L
Rama
1
5
8
1
W
0
5
2
0.2
L
Gilgamesh
SlickRickC-132
Gilgamesh
0
9
3
0.17
W
Nemesis
19
1
1
19.5
L
Thanatos
TuB1k05
Thanatos
5
4
7
2.13
L
2
5
1
0.5
W
Chernobog
WrekedAgain
Chernobog
2
2
3
1.75
W
Bellona
sanbing
Bellona
5
4
8
2.25
L
Morgan Le Fay
shaphilio
Morgan Le Fay
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
40,306
56,091
Taken
48,797
30,116
Mitigated
28,797
14,232
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,150
1,031
0
699
11,276
7,480
770
3,601
7,675
0
32,084
L
Rama
2,408
1,339
289
1,546
9,020
2,333
0
1,397
7,623
0
31,587
W
6,206
836
0
2,037
9,273
3,271
636
4,695
4,578
42,948
3,063
L
Gilgamesh
SlickRickC-132
Gilgamesh
3,805
1,005
0
536
13,616
10,421
0
1,249
12,367
0
35,035
W
Nemesis
16,061
11,088
0
5,856
12,540
5,369
1,142
2,549
9,991
0
92,917
L
Thanatos
TuB1k05
Thanatos
5,716
1,008
0
9,005
12,461
6,083
0
242
12,219
0
55,550
L
2,564
278
0
41
9,985
7,067
144
1,868
8,117
12,554
0
W
Chernobog
WrekedAgain
Chernobog
4,929
3,426
0
0
4,620
1,395
1,092
1,255
3,365
42
33,751
W
Bellona
sanbing
Bellona
8,960
2,751
0
2,056
11,088
11,282
878
4,452
6,636
0
42,852
L
Morgan Le Fay
shaphilio
Morgan Le Fay
13,988
1,033
158
2,657
11,009
4,212
0
1,310
9,699
46,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,933
Gold Earned
44,682
321
Minions Killed
456
0
Camps Cleared
0
1,499,173
Distance Traveled
1,501,810
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,239
452
53
3
0
296,276
2
L
Rama
7,574
473
61
4
0
291,795
0
W
Sol
8,216
514
89
6
0
271,431
0
L
Gilgamesh
6,987
437
70
4
0
285,503
0
W
Nemesis
11,828
739
155
10
0
383,876
0
L
Thanatos
8,758
547
93
6
0
337,758
2
L
Ares
6,345
397
23
1
0
294,168
0
W
Chernobog
7,967
498
78
5
0
275,680
2
W
Bellona
9,432
590
81
5
0
274,547
6
L
Morgan Le Fay
9,269
579
74
5
0
289,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role