Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
Blackninja1701
Anhur
Silver II
Level 109
God Stats
23W - 22L
1,525 SR
Queue Stats
150W - 153L
1,078 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
JuanxXxsama
Cu Chulainn
Gold IV
Level 158
God Stats
70W - 49L
1,656 SR
Queue Stats
211W - 203L
1,509 MMR
Solo
Arachne
Arachne
Gold IV
Nutborne
Arachne
Gold IV
Level 127
God Stats
3W - 1L
1,677 SR
Queue Stats
8W - 7L
1,614 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,572 SR
1,440 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,494 SR
1,415 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
 
Hou Yi
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
AshBanem
Erlang Shen
Silver II
Level 146
God Stats
11W - 8L
1,539 SR
Queue Stats
79W - 79L
1,036 MMR
Solo
Ravana
Ravana
Bronze III
ChoraMinina
Ravana
Bronze III
Level 35
God Stats
0W - 1L
1,431 SR
Queue Stats
4W - 5L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 3
6,348
635
3,420
3,462
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
 
Ymir
8
1 / 2 / 3
5,214
521
2,635
8,545
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 1
5,193
519
4,734
5,705
1,123
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
JuanxXxsama
Cu Chulainn
12
5 / 1 / 2
6,692
669
5,487
7,269
4,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Nutborne
Arachne
10
3 / 1 / 5
6,430
643
4,454
7,504
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
TsukuyomiArtioMorgan Le FayGebTiamat

VS

Bans
OdinUllrDanzaburouAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 3 / 0
5,622
562
4,216
8,748
5,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
 
Vulcan
10
1 / 3 / 0
5,552
555
2,280
4,182
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
 
Hou Yi
9
2 / 4 / 3
5,472
547
6,665
6,193
1,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
AshBanem
Erlang Shen
9
4 / 0 / 1
5,663
566
6,048
7,323
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
9
0 / 4 / 2
5,228
523
2,137
5,849
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
8
8
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
3
4.5
W
Ymir
 
Ymir
1
2
3
1.25
L
Bellona
 
Bellona
1
3
0
0.33
L
Vulcan
 
Vulcan
1
3
0
0.33
L
Hou Yi
 
Hou Yi
2
4
3
0.88
L
Erlang Shen
AshBanem
Erlang Shen
4
0
1
4.5
W
2
4
1
0.63
L
Ravana
0
4
2
0.25
W
Cu Chulainn
JuanxXxsama
Cu Chulainn
5
1
2
6
W
Arachne
Nutborne
Arachne
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
21,346
32,485
Taken
32,295
13,698
Mitigated
13,739
8,671
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,420
327
0
1,095
3,462
964
480
1,768
1,522
37,521
0
W
Ymir
 
Ymir
2,635
125
325
2,491
8,545
5,220
0
0
8,545
10,429
0
L
Bellona
 
Bellona
4,216
1,425
0
2,589
8,748
5,384
0
912
7,820
395
32,351
L
Vulcan
 
Vulcan
2,280
550
0
811
4,182
1,429
0
1,197
2,871
29,951
0
L
Hou Yi
 
Hou Yi
6,665
3,355
0
1,190
6,193
1,240
0
1,381
4,786
0
26,234
L
Erlang Shen
AshBanem
Erlang Shen
6,048
2,695
268
3,003
7,323
3,805
0
1,488
5,835
0
24,497
W
4,734
2,597
0
730
5,705
1,123
0
0
5,705
0
25,149
L
Ravana
2,137
555
0
2,058
5,849
1,881
0
1,707
4,067
0
26,341
W
Cu Chulainn
JuanxXxsama
Cu Chulainn
5,487
748
0
2,052
7,269
4,213
234
424
6,845
4,693
29,936
W
Arachne
Nutborne
Arachne
4,454
2,948
0
1,978
7,504
2,178
480
236
7,247
0
33,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
27,537
290
Minions Killed
295
0
Camps Cleared
0
1,079,926
Distance Traveled
967,598
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,348
635
81
8
0
223,319
2
W
Ymir
5,214
521
16
2
0
202,510
3
L
Bellona
5,622
562
66
7
0
187,303
0
L
Vulcan
5,552
555
57
6
0
177,025
1
L
Hou Yi
5,472
547
55
6
0
188,756
2
L
Erlang Shen
5,663
566
44
4
0
209,173
2
W
Anhur
5,193
519
47
5
0
179,855
1
L
Ravana
5,228
523
73
7
0
205,341
4
W
Cu Chulainn
6,692
669
72
7
0
221,160
1
W
Arachne
6,430
643
74
7
0
253,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role